Keystones

33 keystones

Ancestral Bond
Ancestral Bond
Your Totem Limit is doubled
No Charge requirement for placing Totems
Totems reserve 75 Spirit each
Avatar of Fire
Avatar of Fire
75% of Damage Converted to Fire Damage
Deal no Non-Fire Damage
Blackflame Covenant
Blackflame Covenant
Fire Spells Convert 100% of Fire Damage to Chaos Damage
Chaos Damage from Fire Spells Contributes to Flammability and Ignite Magnitudes
Ignite inflicted with Fire Spells deals Chaos Damage instead of Fire Damage
Blood Magic
Blood Magic
You have no Mana
Skill Mana Costs Converted to Life Costs
Bulwark
Bulwark
Dodge Roll cannot Avoid Damage
Take 30% less Damage from Hits while Dodge Rolling
Chaos Inoculation
Chaos Inoculation
Maximum Life is 1
Immune to Chaos Damage and Bleeding
Conduit
Conduit
If you would gain a Charge, Allies in your Presence gain that Charge instead
Crimson Assault
Crimson Assault
Bleeding you inflict is Aggravated
Base Bleeding Duration is 1 second
50% more Magnitude of Bleeding you inflict
Dance with Death
Dance with Death
25% more Skill Speed while Off Hand is empty and you have
a One-Handed Martial Weapon equipped in your Main Hand
Eldritch Battery
Eldritch Battery
Convert 100% of maximum Energy Shield to maximum Mana
Mana Costs are Doubled
Elemental Equilibrium
Elemental Equilibrium
Create Lightning Infusion Remnants instead of Fire
Create Cold Infusion Remnants instead of Lightning
Create Fire Infusion Remnants instead of Cold
Eternal Youth
Eternal Youth
Life Recharges instead of Energy Shield
50% less Life Recovery from Flasks
Giant's Blood
Giant's Blood
You can wield Two-Handed Axes, Maces and Swords in one hand
Triple Attribute requirements of Martial Weapons
Inherent Life granted by Strength is halved
Glancing Blows
Glancing Blows
Chance to Evade is Unlucky
Chance to Deflect is Lucky
Heartstopper
Heartstopper
Take 50% less Damage over Time if you've started taking Damage over Time in the past second
Take 50% more Damage over Time if you haven't started taking Damage over Time in the past second
Hollow Palm Technique
Hollow Palm Technique
Can Attack as though using a Quarterstaff while both of your hand slots are empty
Unarmed Attacks that would use an Equipped Quarterstaff's damage have:
• Base Unarmed Physical damage replaced with damage based on their Skill Level
1% more Attack Speed per 75 Item Evasion on Equipped Armour Items
• +0.1% to Critical Hit Chance per 10 Item Energy Shield on Equipped Armour Items
Iron Reflexes
Iron Reflexes
Converts all Evasion Rating to Armour
Lord of the Wilds
Lord of the Wilds
You can equip a non-Unique Sceptre while wielding a Talisman
50% less Spirit
Non-Minion Skills have 50% less Reservation Efficiency
Mind Over Matter
Mind Over Matter
All Damage is taken from Mana before Life
50% less Mana Recovery Rate
Necromantic Talisman
Necromantic Talisman
All bonuses from Equipped Amulet apply to your Minions instead of you
Oasis
Oasis
Cannot use Charms
30% more Recovery from Flasks
Pain Attunement
Pain Attunement
30% less Critical Damage Bonus when on Full Life
30% more Critical Damage Bonus when on Low Life
Primal Hunger
Primal Hunger
100% more Maximum Rage
Regenerate 1 Rage per second per 4 Rage spent Recently
No Rage effect
Resolute Technique
Resolute Technique
Accuracy Rating is Doubled
Never deal Critical Hits
Resonance
Resonance
Gain Power Charges instead of Frenzy Charges
Gain Frenzy Charges instead of Endurance Charges
Gain Endurance Charges instead of Power Charges
Ritual Cadence
Ritual Cadence
Invocation Skills instead Trigger Spells every 2 seconds
Invocation Skills cannot gain Energy while Triggering Spells
Invoked Spells consume 50% less Energy
Scarred Faith
Scarred Faith
5% of Physical Damage prevented Recouped as Energy Shield per enemy Power
Energy Shield does not Recharge
You cannot Recover Energy Shield from Regeneration
You cannot Recover Energy Shield to above Armour
Trusted Kinship
Trusted Kinship
You can have two Companions of different types
30% more Reservation Efficiency of Companion Skills
20% less Reservation Efficiency of non-Companion Skills
Unwavering Stance
Unwavering Stance
Cannot be Light Stunned
Cannot Dodge Roll or Sprint
Vaal Pact
Vaal Pact
50% more amount of Life Leeched
Leech Life 67% less quickly
Cannot Recover Life other than from Leech
Life Leech effects are not removed when Unreserved Life is Filled
Whispers of Doom
Whispers of Doom
You can apply an additional Curse
Double Activation Delay of Curses
Wildsurge Incantation
Wildsurge Incantation
Storm and Plant Spells:
• deal 50% more damage
• cost 50% less
• have 75% less duration
Zealot's Oath
Zealot's Oath
Excess Life Recovery from Regeneration is applied to Energy Shield
Energy Shield does not Recharge