Blood Mage (Witch)
Blood Barbs
Bleeding you inflict on Cursed targets is Aggravated
Elemental Damage also Contributes to Bleeding Magnitude
Crimson Power
Gain additional maximum Life equal to 100% of the Item Energy Shield on Equipped Body Armour
Gore Spike
1% increased Critical Damage Bonus per 50 current Life
Grasping Wounds
25% of Life Loss from Hits is prevented, then that much Life is lost over 4 seconds instead
Sanguimancy
Skills gain a Base Life Cost equal to Base Mana Cost
Sanguine Tides
On Hitting an Enemy while a Life Flask is at full Charges, 40% of its Charges are consumed
Gain {1}% of damage as Physical damage for {2} second per Charge consumed this way
On Hitting an Enemy while a Life Flask is at full Charges, 1% of its Charges are consumed
Gain {1}% of damage as Physical damage for {2} second per Charge consumed this way
On Hitting an Enemy while a Life Flask is at full Charges, 5000% of its Charges are consumed
Gain {1}% of damage as Physical damage for {2} second per Charge consumed this way
Gain 1 Life Flask Charge per 2% Life spent
Sunder the Flesh
Base Critical Hit Chance for Spells is 15%
Vitality Siphon
20% of Spell Damage Leeched as Life
Whispers of the Flesh
Targets Cursed by you have at least 15% of Life Reserved
Targets Cursed by you have 100% reduced Life Regeneration Rate