Zenith I
Support
Spell
Tier: 1
Level: (1—20)
Requires: Level (1—90), (4—157) Int
Supported Spells deal 30% more Damage while you are above 90% of your Maximum Mana
Recommended For 14

Skills that recommend this support gem.

Chaos Bolt
Chaos Bolt
Projectile · Spell, Chaos, Repeatable
Requires: Level (1—90), (4—157) Int
Deals (5—200) to (9—371) Chaos Damage
Inflicts 3 Withered Debuffs on Hit
Withered lasts 4 seconds
Coiling Bolts
Coiling Bolts
Projectile · Spell, Chaos, Repeatable
Requires: Level (1—90), (4—157) Int
Deals (9—279) to (14—418) Physical Damage
Modifiers to number of Projectiles instead apply to the number of targets Projectile Splits towards
Projectiles Split towards 2 targets
Can Chain from any number of Cursed targets
50% increased Chaining range
Deals (8—244) to (15—453) Chaos Damage
Modifiers to number of Projectiles instead apply to the number of targets Projectile Splits towards
Projectiles Split towards 2 targets
Can Chain from any number of Cursed targets
50% increased Chaining range
Ember Fusillade
Ember Fusillade
Spell · AoE, Projectile, Trigger, Fire, Duration, Repeatable
Requires: Level (1—90), (4—157) Int
Deals (7—195) to (10—293) Fire Damage
5% more Damage for each previous Ember fired in sequence
Deals (7—195) to (10—293) Fire Damage
5% more Damage for each previous Ember fired in sequence
Deals (1—16) to (10—309) Lightning Damage
Chains 4 times
5% more Damage for each previous Ember fired in sequence
Exsanguinate
Exsanguinate
Spell · Physical, Duration, Chaining, Repeatable
Requires: Level (1—90), (4—157) Int
Deals (2—84) to (3—125) Physical Damage
Chains 2 times
Fires tendrils at up to 3 Targets
Inflicts Bleeding on Hit
Firebolt
Firebolt
Projectile · Spell, AoE, Fire, Repeatable
Requires: Level (1—90), (4—157) Int
Deals (7—290) to (10—435) Fire Damage
Deals (7—290) to (10—435) Fire Damage
Explosion radius is 0.7 metres
Flame Wall
Flame Wall
Spell · AoE, Fire, Duration, Repeatable
Requires: Level (1—90), (4—157) Int
Wall deals (1.8—59.6) Fire Damage per second
Wall duration is (4.5—6.4) seconds
Ignites as though dealing (5—181) to (8—271) Fire damage
Wall length is (5—6.9) metres
Projectiles which pass through the wall deal (2—27) to (3—41) Added Fire Damage
Projectiles which pass through the Infused wall deal (1—3) to (4—65) Added Lightning Damage
Wall length is (5—6.9) metres
Ignites as though dealing (5—181) to (8—271) Fire damage
Wall length is (5—6.9) metres
Freezing Shards
Freezing Shards
Projectile · Spell, Cold, Repeatable
Requires: Level (1—90), (4—157) Int
Deals (2—64) to (3—96) Cold Damage
100% more Freeze Buildup
Fires 5 Projectiles
Frostflame Nova
Frostflame Nova
Spell · AoE, Cold, Fire, Nova, Repeatable
Requires: Level (1—90)
Wave radius is 3.5 metres
Deals (2—81) to (3—122) Cold Damage
10% more Freeze Buildup for each 1% of enemy's Ailment Threshold dealt by the affected Ignite per second
Hits enemies every 0.5 seconds until affected Ignite expires
Galvanic Field
Galvanic Field
Spell · Buff, AoE, Sustained, Lightning, Duration, Chaining, Orb
Requires: Level (1—90), (4—157) Int
Buff grants 30% more Chance to Shock
Deals (1—7) to (3—139) Lightning Damage
Chains 3 times
Field radius is 1.9 metres
Fires a bolt every 0.60 seconds
Orb duration is 6 seconds
Limit 1 Galvanic Field
Cannot Shock
Lightning Bolt
Lightning Bolt
Spell · AoE, Trigger, Lightning, Repeatable
Requires: Level (1—90), (4—157) Int
Deals (3—30) to (13—565) Lightning Damage
200% more chance to Shock
Spark
Spark
Spell · Projectile, Trigger, Lightning, Cold, Duration, Repeatable
Requires: Level (1—90), (4—157) Int
Deals (1—11) to (10—216) Lightning Damage
Fires (4—9) Projectiles
Deals (7—207) to (11—310) Cold Damage
Deals (1—13) to (10—245) Lightning Damage
Fires (12—16) Projectiles
Fires Projectiles in a circle
The Stars Answer
The Stars Answer
Spell · Buff, AoE, Trigger, Physical, Cold, Duration
Requires: Level (1—90)
Cannot be cast if you have less than 10000 Mana Cannot be cast if already active
Targeting radius is 8 metres
Triggers Starfall every 0.3 seconds, targeting enemies if able
50% increased Starfall Trigger frequency per enemy in radius after the first, up to a maximum of 200%
Starfall creates a large star every 15 times Triggered
Starfall cannot cannot target the same enemy with large stars more than once every 2 seconds
+2 more