Volt
Support
Attack, Projectile, Lightning
Tier: 2
Level: (1—20)
Requires: Level (1—90), (4—157) Dex
Supported Skills gain 2 Voltaic Charge per Metre travelled
Supported Skills have 30 maximum Voltaic Charge Supported Skills consume all Voltaic Charge on use
Supported Skills gain 1% of Damage as extra Lightning Damage per Voltaic Charge consumed
Recommended For 9

Skills that recommend this support gem.

Falling Thunder
Falling Thunder
Attack · AoE, Melee, Slam, Projectile, Lightning
Requires: Level (1—90), (2—79) Dex, (2—79) Int
Converts 60% of Physical damage to Lightning damage
Cone length is 4 metres
Converts 100% of Physical damage to Lightning damage
Pierces all Targets
50% more Damage per Power Charge Consumed
100% more Damage if a Power Charge was Consumed
Fires 3 Projectiles per Power Charge Consumed
Fulminating Concoction
Fulminating Concoction
Attack · AoE, Projectile, Lightning
Requires: Level (1—90)
(8—224) to (24—672) base Lightning Damage
200% more chance to Shock
50% more Magnitude of Shock inflicted
Consumes 5 Charges from your Mana Flask
Explosion radius is 1.8 metres
Lightning Arrow
Lightning Arrow
Attack · AoE, Projectile, Lightning, Chaining, Repeatable
Requires: Level (1—90), (4—157) Dex
Converts 80% of Physical damage to Lightning damage
Cannot Chain
Beam targeting radius is 3.2 metres
Fires beams at up to (2—4) additional Enemies near the target
Converts 100% of Physical damage to Lightning damage
Chains 2 times
Magnetic Salvo
Magnetic Salvo
Projectile · Attack, AoE, Lightning
Requires: Level (1—90), (4—157) Dex
Converts 80% of Physical damage to Lightning damage
Impact radius is 1 metre
Fires up to 8 missiles
Converts 100% of Physical damage to Lightning damage
Fires 8 Arrows
Explosion radius is 2.4 metres
Plasma Blast
Plasma Blast
Attack · AoE, Ammunition, Projectile, Lightning, Channelling
Requires: Level (1—90), (2—79) Str, (2—79) Dex
1 Bolt loaded per clip
Shockchain Arrow
Shockchain Arrow
Attack · AoE, Projectile, Lightning, Chaining, Payoff, Repeatable
Requires: Level (1—90), (4—157) Dex
Converts 80% of Physical damage to Lightning damage
Projectile Chains 3 additional times on first hitting a Shocked or Electrocuted enemy, releasing a Shockwave on each Hit
Arrow duration is 20 seconds
Arrow disappears after being Chained to 8 times
Maximum 10 active Arrows
Cannot Shock
Converts 100% of Physical damage to Lightning damage
Shockwave radius is 2.5 metres
Cannot Shock
Soaring Midnight
Soaring Midnight
Attack · AoE, Melee, Slam, Projectile, Physical, Cold, Travel
Requires: Level (1—90)
(2—64) to (5—149) Base Off Hand Physical Damage
Converts 50% of Physical damage to Cold damage
Modifiers to number of Projectiles instead apply to number of targets Pierced
(6—7) to (10—11) Added Physical Damage per 15 Armour on Shield
Pierces 3 targets
Projectiles Return to you
Returning Projectiles Pierce all Targets
Projectiles cannot Fork
Projectiles cannot Split
Stormcaller Arrow
Stormcaller Arrow
Attack · AoE, Projectile, Lightning, Duration, Repeatable
Requires: Level (1—90), (4—157) Dex
Converts 80% of Physical damage to Lightning damage
Arrow duration is 1.5 seconds
Converts 100% of Physical damage to Lightning damage
Shocks Enemies as though dealing 50% more Damage
500% more chance to Shock
Impact radius is (1.5—2.4) metres
If any target Hit by Bolt is Shocked, also Shocks all Enemies within a (1.5—3) metre radius
Arrow duration is 1.5 seconds
Voltaic Grenade
Voltaic Grenade
Attack · AoE, Projectile, Grenade, Lightning, Duration
Requires: Level (1—90), (2—79) Str, (2—79) Dex
Detonation Time is 2.5 seconds
Explosion radius is (2—2.4) metres
Converts 80% of Physical Damage to Lightning Damage
Lightning damage from Hits with this skill Contributes to Electrocution Buildup
(150—340)% more Electrocution buildup from Hits with this skill
Electrocution buildup Debuff duration is 6 seconds
Projectiles cannot Fork