Stun I
Support
Tier: 2
Level: (1—20)
Requires: Level (1—90), (4—157) Str
Hits with Supported Skills cause 50% more Stun buildup
Recommended For 15

Skills that recommend this support gem.

Detonate Living
Detonate Living
Spell · AoE, Physical, Repeatable
Requires: Level (1—90)
Deals (1—30) to (2—46) Physical Damage
Culling Strike
Deals (28—177) to (42—265) Physical Damage
Deals Physical damage equal to (6.6—14.2)% of Corpse's maximum Life
Explosion radius is 2.6 metres
Explosive Transmutation
Explosive Transmutation
Buff · Spell, Persistent, AoE, Trigger, Physical, Lightning, Cold, Fire, Chaos
Requires: Level (1—90)
Trigger Transmutation Explosion on picking up a Remnant
Hollow Resonance
Hollow Resonance
Attack · AoE, Trigger
Requires: Level (1—90)
150% more Stun buildup
Shockwave radius is 2 metres
Leap Slam
Leap Slam
Attack · AoE, Melee, Slam, Travel, Payoff
Requires: Level (1—90), (4—157) Str
+0.65 seconds to Total Attack Time, plus up to +0.5 seconds based on distance travelled
While Dual Wielding, both weapons hit with 30% less damage
(50—88)% more Stun buildup
Impact radius is 2.5 metres
Consumes Fully Broken Armour on enemies to cause 500% more Stun buildup
Parry
Parry
Attack · Melee, Physical, Duration, Channelling
Requires: Level (1—90)
Can't be Evaded
400% more Stun buildup
Can Block Damage from enemies within 1 metre
Can Block Projectile Damage from enemies within 1.5 metres
Parried Debuff makes targets take 50% more Attack Damage
Parried Debuff duration is 2 seconds
3 to 4 Added Physical Damage per 5 Evasion Rating on Buckler
Raise Shield
Raise Shield
Channel · Attack, AoE, Melee, Physical, Channelling
Requires: Level (1—90)
Shield Bash causes 600% more Heavy Stun buildup
Shield Bash always Light Stuns Shield Bash Dazes if holding a Tower Shield
Shield Bash can't be Evaded
Shield Bash deals 3 to 4 Physical Damage per 5 Armour on Shield
Rend
Rend
Attack · Shapeshift, Wyvern, AoE, Melee, Strike, Duration
Requires: Level (1—90)
Buff duration is 10 seconds
Buff grants 50% of damage Gained as Lightning
20% less Attack Speed
150% more Area of Effect
Repulsion
Repulsion
Spell · Attack, AoE, Trigger, Physical, Duration, Curse, Repeatable
Requires: Level (1—90)
Curse applies after 1.5 seconds delay
Curse duration is (6—7.4) seconds
Curse applies 20 Fragility
Rolling Slam
Rolling Slam
Attack · AoE, Melee, Slam
Requires: Level (1—90), (4—157) Str
+1 second to Total Attack Time
While Dual Wielding, both weapons hit with 30% less damage
+1 second to Total Attack Time
While Dual Wielding, both weapons hit with 30% less damage
50% more Stun buildup
Impact radius is 1.4 metres
+1 second to Total Attack Time
50% more Damage against Heavy Stunned Enemies
While Dual Wielding, both weapons hit with 30% less damage
Impact radius is 1.8 metres
Seismic Cry
Seismic Cry
Warcry · AoE, Physical, Nova
Requires: Level (1—90), (4—157) Str
Deals (7—223) to (10—335) Physical Damage
Knocks Back Enemies
Warcry radius is 4 metres
Empowers one Slam per 10 enemy Power in range, counting up to 50 Power
Shield Charge
Shield Charge
Attack · AoE, Melee, Physical, Channelling, Travel
Requires: Level (1—90), (4—157) Str
(3—85) to (5—128) Base Off Hand Physical Damage
3 to 5 Added Physical Damage per 15 Armour on Shield
Deals up to an additional +100% more Damage, based on the distance travelled
Run speed is affected by movement speed modifiers instead of Attack speed modifiers
Impact radius is 2.4 metres
(3—85) to (5—128) Base Off Hand Physical Damage
Knocks Back Enemies
6 to 8 Added Physical Damage per 15 Armour on Shield
50% more Stun buildup
Deals up to an additional +100% more Damage, based on the distance travelled
Run speed is affected by movement speed modifiers instead of Attack speed modifiers
Impact radius is 2.4 metres
Shockwave Totem
Shockwave Totem
Totem · Attack, AoE, Melee, Slam, Duration, Nova
Requires: Level (1—90), (4—157) Str
Totem duration is 12 seconds
Limit 1 Totem
Totem gains +75% to all Elemental Resistances
Totem gains +35% to Chaos Resistance
+3 more