Prolonged Duration II
Support
Duration
Tier: 3
Level: (1—20)
Requires: Level (1—90), (4—157) Str
Supported Skills have 35% more Skill Effect Duration
Recommended For 84

Skills that recommend this support gem.

Ancestral Cry
Ancestral Cry
Buff · Warcry, Attack, AoE, Melee, Slam, Projectile, Trigger, Fire, Duration, Nova, Conditional
Requires: Level (1—90), (4—157) Str
Generates 100% of Monster Power as Glory for this Skill on Igniting an enemy
Requires 100 Glory to use
Warcry radius is 4 metres
Knocks back and interrupts enemies in a smaller area
Warcry duration is 8 seconds
Consumes all Endurance Charges to increase Warcry duration by 50% per charge
Converts 100% of Physical Damage to Fire damage with Boosted Attacks
Trigger Volcanic Steps every 1.2 metres travelled
Ancestral Warrior Totem
Ancestral Warrior Totem
Spirit · Totem, Attack, AoE, Melee, Duration, Conditional, Meta
Requires: Level (1—90), (4—157) Str
Totem duration is 8 seconds
Conjures a spirit warrior every 150% of socketed Attack time
Totem gains +75% to all Elemental Resistances
Totem gains +35% to Chaos Resistance
Cannot have more than 10 Ancestral Warrior Totems active
Apocalypse
Apocalypse
Spell · Buff, AoE, Trigger, Lightning, Cold, Fire, Duration, Conditional, Storm
Requires: Level (1—90)
Requires 100 Glory to use
Duration of the Apocalypse is 12 seconds
Triggers one of three disasters every 0.75 seconds
Archon of Chayula
Archon of Chayula
Buff · Attack, AoE, Trigger, Physical, Chaos, Duration, Conditional, Storm
Requires: Level (1—90)
Requires 100 Glory to use
Generates 100% of Monster Power as Glory for this Skill on dealing Chaos Hit damage to an enemy or inflicting a Chaos damage over time Debuff on an enemy
Grants 20% more Physical and Chaos damage
Grants 25% chance to Wither enemies for 4 seconds on Hit
Trigger Chayula's Will every 3 seconds
Azmerian Swarms
Azmerian Swarms
Buff · Minion, Persistent, Physical, Lightning, Cold, Fire, Duration
Requires: Level (1—90)
Summon an Azmerian Swarm when you kill a target affected by an Elemental Ailment
10% chance to summon an Azmerian Swarm when you Hit a Rare or Unique target affected by an Elemental Ailment
Maximum 8 Azmerian Swarms
Swarms have 100% chance to inflict 1 Faerie Fire on Hit
Swarms Convert 100% of Physical Damage to a random Element
Swarm duration is 10 seconds
Swarms have 1% increased Attack Speed per 5 of your Dexterity
Swarms deal (12—30)% more Damage with Hits for each type of Elemental Ailment on target
Azmerian Wolf
Azmerian Wolf
Minion · Companion, Persistent, Physical
Requires: Level (1—90)
Barkskin
Barkskin
Buff · Persistent, Duration
Requires: Level (1—90), (2—79) Str, (2—79) Int
When Hit by an enemy, gain Armour equal to (43—62)% of Energy Shield lost
Buff duration is 6 seconds
Barrage
Barrage
Spell · Buff, Duration
Requires: Level (1—90), (4—157) Dex
Empowered Attacks Repeat +2 times, and a further +1 time per Frenzy Charge consumed
Repeats deal 50% less Damage
(600—410)% of Empowered Skill's attack time is added to this skill's cooldown, to a maximum of 30 seconds
Maximum Buff duration is 5 seconds
Blood Boil
Blood Boil
Buff · Persistent, AoE, Physical, Duration
Requires: Level (1—90)
Corrupted Blood deals 2% of slain Enemy's maximum Life as Physical damage per second
Blood Boil applies to non-Unique enemies in your Presence every (2—1.52) seconds
20% more Corrupted Blood infliction Area of Effect per Blood Boil on slain Enemy
Inflicts a stack of Corrupted Blood on targets within 1.5 metres per Blood Boil on slain Enemy
Corrupted Blood duration is 5 seconds
Charged Staff
Charged Staff
Spell · Attack, Buff, AoE, Lightning, Duration, Conditional
Requires: Level (1—90), (2—79) Dex, (2—79) Int
Buff grants 1 to (2—22) Added Quarterstaff Attack Lightning damage per Power Charge Consumed, up to your maximum Power Charges
Buff duration is 6 seconds per Power Charge Consumed
Contagion
Contagion
Spell · AoE, Chaos, Duration, Repeatable
Requires: Level (1—90), (4—157) Int
Deals (1.9—93.9) Chaos damage per second
Modifiers to Spell Damage apply to Debuff's Damage over Time
Debuff deals 100% more Damage for each time it has spread, up to 300%
Spread radius is 1.7 metres
Debuff duration is 5 seconds
Convalescence
Convalescence
Buff · Spell, Persistent, Duration
Requires: Level (1—90), (4—157) Int
Must be active in both Weapon Sets
+72 more
Decompose
Decompose
Spell · AoE, Fire, Chaos, Duration
Requires: Level (1—90), (4—157) Int
Limit 6 Poison Clouds
Poisons enemies as though dealing Chaos damage equal to 10% of Corpse's maximum Life
Gains +20% more Radius per second, up to a maximum of +80%
Cloud radius is 1.6 metres
Cloud duration is 4 seconds
Deals (9—398) to (14—598) Fire Damage
Defiance Banner
Defiance Banner
Buff · Banner, Persistent, AoE, Aura, Duration, Conditional
Requires: Level (1—90), (2—79) Str, (2—79) Dex
Despair
Despair
Spell · AoE, Chaos, Duration, Curse, Repeatable
Requires: Level (1—90), (4—157) Int
Curse applies after 1.5 seconds delay
Curse inflicts (-35—-49)% to Chaos Resistance
Curse radius is (1.5—3.1) metres
Curse duration is (6—7.4) seconds
Dread Banner
Dread Banner
Buff · Banner, Persistent, AoE, Aura, Duration, Conditional
Requires: Level (1—90), (2—79) Str, (2—79) Dex
Electrocuting Arrow
Electrocuting Arrow
Attack · AoE, Projectile, Lightning, Duration, Repeatable
Requires: Level (1—90), (4—157) Dex
Cannot Pierce
Converts 80% of Physical damage to Lightning damage
Cannot Chain
Arrow duration is 25 seconds
Elemental Conflux
Elemental Conflux
Buff · Persistent, Lightning, Cold, Fire, Duration
Requires: Level (1—90), (4—157) Int
8 second duration between Element randomisations
Buff grants (40—59)% more damage with the affected Element
Elemental Storm
Elemental Storm
Spell · AoE, Trigger, Lightning, Cold, Fire, Duration, Orb
Requires: Level (1—90)
Cannot deal Critical Hits
Storm radius is 1.8 metres
Storm duration is 5 seconds
Enemies inside the storm are Hindered
Deals Damage every 0.25 seconds
Deals (2—58) to (3—88) Fire Damage
Cannot deal Critical Hits
Storm radius is 1.8 metres
Storm duration is 5 seconds
Enemies inside the storm are Hindered
Deals Damage every 0.25 seconds
Deals (1—17) to (3—95) Lightning Damage
Cannot deal Critical Hits
Storm radius is 1.8 metres
Storm duration is 5 seconds
Enemies inside the storm are Hindered
Deals Damage every 0.25 seconds
Deals (1—45) to (2—67) Cold Damage
Cannot deal Critical Hits
Storm radius is 1.8 metres
Storm duration is 5 seconds
Enemies inside the storm are Hindered
Deals Damage every 0.25 seconds
Emergency Reload
Emergency Reload
Buff · Duration
Requires: Level (1—90), (2—79) Str, (2—79) Dex
Buff duration is 6 seconds or until your Empowered bolts are expended
Buff Empowers bolts with (12—31)% more damage
Number of each clip's Empowered bolts is equal to the maximum Ammunition of the clip
Encase in Jade
Encase in Jade
Spell · Buff, Physical, Duration
Requires: Level (1—90)
Gain Guard equal to 6% of your maximum life per Jade consumed
Guard duration is (4—4.95) seconds
Enfeeble
Enfeeble
Spell · AoE, Duration, Curse, Repeatable
Requires: Level (1—90), (4—157) Int
Curse applies after 1.5 seconds delay
Curse radius is (1.5—3.1) metres
Curse makes targets deal (20—29)% less Damage
Curse duration is (6—7.4) seconds
Entangle
Entangle
Spell · AoE, Sustained, Physical, Duration, Repeatable, Plant
Requires: Level (1—90), (2—79) Str, (2—79) Int
Deals (4—111) to (6—167) Physical Damage
Fissure length is 8 metres
Attaches Vines to enemies within 1.5 metres
Limit (4—8) Fissures
Fissure duration is 8 seconds
Attaches a Vine every 0.1 seconds
Overgrown fissures expire 25% slower
Deals (1—29) to (1—43) Physical Damage
Vines can stretch to a 2 metre length before breaking
Each attached Vine Slows enemy by 15%
Vines remain attached for up to 1 second
Can attach up to 3 Vines to each enemy
Overgrown fissures can attach up to 3 additional Vines
Essence Drain
Essence Drain
Spell · Projectile, Chaos, Duration, Repeatable
Requires: Level (1—90), (4—157) Int
Deals (5—138) to (9—257) Chaos Damage
Deals (9.2—443.5) Chaos damage per second
Modifiers to Spell Damage apply to Debuff's Damage over Time
Debuff duration is 4 seconds
Firestorm
Firestorm
Spell · AoE, Sustained, Fire, Duration, Repeatable, Storm
Requires: Level (1—90), (4—157) Int
Deals (3—111) to (5—167) Fire Damage
Impact radius is 1 metre
Storm radius is 3 metres
Storm duration is 6 seconds
One impact every 0.20 seconds
Fire Infusion grants 100% increased bolt frequency
Fire Infusion grants 100% increased Damage
Fire Infusion grants +1.5 metres to storm radius
Limit 1 Firestorm
Can Hit each enemy only once every 0.15 seconds
Deals (3—95) to (4—143) Cold Damage
Impact radius is 1.5 metres
One impact every 0.20 seconds
Can Hit each enemy only once every 0.15 seconds
Deals (1—16) to (9—302) Lightning Damage
Impact radius is 0.7 metres
One impact every 0.20 seconds
Can Hit each enemy only once every 0.15 seconds
Flame Wall
Flame Wall
Spell · AoE, Fire, Duration, Repeatable
Requires: Level (1—90), (4—157) Int
Wall deals (1.8—59.6) Fire Damage per second
Wall duration is (4.5—6.4) seconds
Ignites as though dealing (5—181) to (8—271) Fire damage
Wall length is (5—6.9) metres
Projectiles which pass through the wall deal (2—27) to (3—41) Added Fire Damage
Projectiles which pass through the Infused wall deal (1—3) to (4—65) Added Lightning Damage
Wall length is (5—6.9) metres
Ignites as though dealing (5—181) to (8—271) Fire damage
Wall length is (5—6.9) metres
Forge Hammer
Forge Hammer
Attack · AoE, Melee, Slam, Fire, Duration
Requires: Level (1—90), (4—157) Str
Converts 30% of Physical damage to Fire damage
Creates 5 fissures
While Dual Wielding, both weapons hit with 30% less damage
Impact radius is 1.8 metres
Hammer duration is 12 seconds
Cooldown does not recover while the hammer is lodged
Converts 100% of Physical damage to Fire damage
Creates 5 fissures
While Dual Wielding, both weapons hit with 30% less damage
Cooldown does not recover during Buff effect
Fissure duration is 8 seconds
Limit 10 Fissures
70% more Attack Speed
Converts 30% of Physical damage to Fire damage
Creates 5 fissures
While Dual Wielding, both weapons hit with 30% less damage
Cooldown does not recover during Buff effect
Fortifying Cry
Fortifying Cry
Warcry · Attack, AoE, Melee, Trigger, Physical, Duration, Nova
Requires: Level (1—90), (4—157) Str
Warcry radius is 4 metres
Guard duration is 4 seconds
Can Trigger Shield Wave once per 5 enemy Power in range, counting up to 50 Power
Grants (2—92) Guard for every 5 enemy Power in range, counting up to 20 Power
Fragments Of The Past
Fragments Of The Past
Attack · AoE, Projectile, Trigger, Sustained, Cold, Duration
Requires: Level (1—90)
Eruption radius is 1.2 metres
Limit 1 Volcano
Volcano duration is 8 seconds
Initial eruption Triggers Ice Fragments with 2 additional Projectiles
Triggers Ice Fragments every 0.5 seconds
Freezing Mark
Freezing Mark
Mark · Buff, Cold, Duration
Requires: Level (1—90), (2—79) Dex, (2—79) Int
Hits against Marked enemy cause (25—35)% more Freeze buildup
Marked enemy becomes Frozen when Hit while Primed for Freeze
Mark duration is 8 seconds
Buff grants 30% of damage Gained as Cold damage
Buff duration is 10 seconds
Limit 1 Marked target
Frost Bomb
Frost Bomb
Spell · AoE, Cold, Duration, Orb, Remnant
Requires: Level (1—90), (4—157) Int
Deals (7—238) to (11—358) Cold Damage
Detonation Time is 4 seconds
Chills Enemies as though dealing 300% more damage
Initially applies 20% Elemental Exposure and 2% Exposure per pulse, up to a maximum of 50%
Pulse and explosion radius are (2.4—3.1) metres
Limit 1 Frost Bomb
Exposure duration is 8 seconds
Fury of the Mountain
Fury of the Mountain
Attack · Shapeshift, Bear, AoE, Melee, Slam, Sustained, Duration, Channelling
Requires: Level (1—90), (2—79) Str, (2—79) Int
Converts 80% of Physical damage to Fire damage
Modifers to Attack speed also affect this skill's cost
Gain 3 Rage on Hit
Fissure duration is 12 seconds
Limit 12 Fissures
Future-Past
Future-Past
Buff · Persistent, Duration
Requires: Level (1—90)
Grants each of Hindsight, Foresight, and Sight Beyond Sight, in sequence Hindsight lasts for a 20 second duration
Foresight prevents Dodge Roll from Avoiding Hits and lasts until immediately before you are Hit while Dodge Rolling Sight Beyond Sight makes you unable to die and lasts for a (4—5.9) second duration Fully recover Life when you gain Sight Beyond Sight
Galvanic Field
Galvanic Field
Spell · Buff, AoE, Sustained, Lightning, Duration, Chaining, Orb
Requires: Level (1—90), (4—157) Int
Buff grants 30% more Chance to Shock
Deals (1—7) to (3—139) Lightning Damage
Chains 3 times
Field radius is 1.9 metres
Fires a bolt every 0.60 seconds
Orb duration is 6 seconds
Limit 1 Galvanic Field
Cannot Shock
Icestorm
Icestorm
Spell · AoE, Sustained, Cold, Duration, Payoff, Repeatable, Storm
Requires: Level (1—90), (4—157) Int
Deals (3—93) to (5—139) Cold Damage
Impact radius is 0.9 metres
Storm radius is 2.6 metres
Storm duration is 6 seconds
One impact every 0.15 seconds
Improves 1 Bolt per Chill Consumed
Improves 1 Bolt per Power of enemies from which Freeze is Consumed
Limit 3 Icestorms
Can Hit each enemy only once every 0.15 seconds
Deals (19—564) to (28—847) Cold Damage
Impact radius is 1.8 metres
Limit 3 Icestorms
Can Hit each enemy only once every 0.15 seconds
Lingering Illusion
Lingering Illusion
Buff · Persistent, Duration, Remnant
Requires: Level (1—90), (2—79) Dex, (2—79) Int
Living Bomb
Living Bomb
Spell · AoE, Fire, Duration, Remnant
Requires: Level (1—90), (4—157) Int
Deals (10—481) to (15—721) Fire Damage
Explosion radius is 2.5 metres
Seed duration is 15 seconds
Limit 1 active Seed
Explodes after enemy is dealt damage equal to 200% of its Ailment Threshold
Lunar Blessing
Lunar Blessing
Warcry · Attack, Shapeshift, Buff, Werewolf, AoE, Trigger, Cold, Duration
Requires: Level (1—90), (2—79) Str, (2—79) Int
Knocks back enemies in a 4 metre radius
Buff duration is 5 seconds, plus 0.2 seconds per Rage spent
Buff grants (40—59)% of damage Gained as Cold damage
Malice
Malice
Buff · Persistent, Aura, Duration
Requires: Level (1—90), (1—39) Str, (3—118) Int
Critical Weakness duration is 4 seconds
Applies Critical Weakness to enemies every (0.7—0.51) seconds
Mantra of Destruction
Mantra of Destruction
Buff · Chaos, Duration, Conditional
Requires: Level (1—90), (2—79) Dex, (2—79) Int
Requires 8 Combo to use
This Skill loses Combo if it generates no Combo for 8 seconds
Empowered Attack gains (50—69)% of Damage as Chaos
Buff duration is up to 8 seconds, or until your next Attack
Purple Flames of Chayula Duration is 20 seconds
Mirage Archer
Mirage Archer
Spirit · Buff, Persistent, Trigger, Duration, Meta
Requires: Level (1—90), (4—157) Dex
Mirage Deadeye
Mirage Deadeye
Spirit · Buff, Persistent, Trigger, Duration, Meta
Requires: Level (1—90)
Mirror of Refraction
Mirror of Refraction
Buff · Persistent, Duration
Requires: Level (1—90), (4—157) Int
A Mirror appears in your Presence every (3.9—2) seconds
Limit 4 Mirrors of Refraction
Projectiles which shatter Mirrors are copied 7 times
Mirrors persist for 8 second duration
Modifiers to Cooldown Recovery Rate also apply to Mirror appearance frequency
Navira, the Last Mirage
Navira, the Last Mirage
Minion · Persistent, Command, Cold
Requires: Level (1—90)
Triggers Navira's Calming when Commanded to use a Skill, granting nearby Allies (10—67)% increased Mana Regeneration for 4 seconds
Parry
Parry
Attack · Melee, Physical, Duration, Channelling
Requires: Level (1—90)
Can't be Evaded
400% more Stun buildup
Can Block Damage from enemies within 1 metre
Can Block Projectile Damage from enemies within 1.5 metres
Parried Debuff makes targets take 50% more Attack Damage
Parried Debuff duration is 2 seconds
3 to 4 Added Physical Damage per 5 Evasion Rating on Buckler
Pinnacle of Power
Pinnacle of Power
Spell · Buff, Lightning, Cold, Fire, Duration, Conditional
Requires: Level (1—90)
Buff duration is 5 seconds per Power Charge Consumed
15% more Elemental Damage per Power Charge Consumed Buff causes all Elemental Damage to Contribute to Flammability and Ignite Magnitudes, Shock chance, and Freeze buildup
Primal Avatar
Primal Avatar
Skill · Duration
Requires: Level (1—90), (2—79) Str, (2—79) Int
While this Gem is Socketed you can view Monster Categories on Enemies
Raging Spirits
Raging Spirits
Buff · Minion, Persistent, Fire, Duration
Requires: Level (1—90), (4—157) Int
Minions from this skill convert 70% of Physical Damage to Fire Damage
Limit 10 Summoned Raging Spirits
Fire Area Spells summon a Spirit per 1.5 metres of radius Projectiles from Fire Spells summon a Spirit on hit
Maximum 2 Spirits summoned per Spell cast
Spirit duration is 5 seconds
Ravenous Swarm
Ravenous Swarm
Buff · Minion, Persistent, Physical, Chaos, Duration
Requires: Level (1—90), (4—157) Int
Swarms Attack enemies within 4 metre radius of you
Spawn a new Swarm once every 6 seconds
Swarm duration is (6—9.8) seconds
Modifiers to Cooldown Recovery Rate also apply to Swarm spawning frequency
Reap
Reap
Spell · AoE, Physical, Duration
Requires: Level (1—90), (4—157) Int
Deals (11—400) to (16—599) Physical Damage
Gain (5—188) Life on Culling Strike
Culling Strike
Critical Weakness duration is 6 seconds
Refutation
Refutation
Spell · Buff, Duration, Repeatable
Requires: Level (1—90)
Cooldown does not recover during Buff effect
While the Buff is active, automatically Block from all directions and inflict Parried to Blocked enemies
Buff duration is 4 seconds
50% less Stun Threshold while Buff is active
5% more Stun Threshold while Buff is active per 10 Runic Ward spent
Parried Debuff makes targets take 50% more Attack Damage
Parried Debuff duration is (2—3.9) seconds
Rend
Rend
Attack · Shapeshift, Wyvern, AoE, Melee, Strike, Duration
Requires: Level (1—90)
Buff duration is 10 seconds
Buff grants 50% of damage Gained as Lightning
20% less Attack Speed
150% more Area of Effect
Rite of Restoration
Rite of Restoration
Spell · AoE, Duration, Staged
Requires: Level (1—90)
Minimum 1 second between gaining Stages
Sigil radius is 4.5 metres
Gains a Stage when you Spend a total of 35% of your Maximum Mana while in Area
Sigil duration is (10—11.9) seconds
Maximum 4 Stages
Buff grants (10—14)% more Armour, Evasion and Energy Shield per Stage
Buff grants (1.1—21.7) Life Regenerated per second per Stage
Savage Fury
Savage Fury
Buff · Persistent, Duration
Requires: Level (1—90), (2—79) Str, (2—79) Int
Gain 1 Fury on Attack Hit, no more than once per Skill use
20 maximum Fury
Shard Scavenger
Shard Scavenger
Buff · Persistent, Physical, Lightning, Cold, Fire, Duration
Requires: Level (1—90), (2—79) Str, (2—79) Dex
Instantly reloads your Crossbow and restores one cooldown use for your Grenades upon Consuming Freeze, Shock, Ignite, or Fully Broken Armour Minimum duration between consumptions is (7—6.05) seconds
Buff duration is 3 seconds
Sigil of Power
Sigil of Power
Spell · AoE, Duration, Staged
Requires: Level (1—90), (4—157) Int
Minimum 1 second between gaining Stages
Sigil radius is 3 metres
Gains a Stage when you Spend a total of 50% of your Maximum Mana while in Area
Sigil duration is (10—11.9) seconds
Maximum 4 Stages
Buff grants (10—14)% more Spell damage per Stage
Sniper's Mark
Sniper's Mark
Mark · Duration
Requires: Level (1—90), (4—157) Dex
Maximum Mark duration is 8 seconds
Next Critical Hit against Marked Enemy has (20—77)% increased Critical Damage Bonus
Limit 1 Marked target
Solar Orb
Solar Orb
Spell · AoE, Sustained, Fire, Duration, Orb, Repeatable
Requires: Level (1—90), (4—157) Int
Deals (4—181) to (5—271) Fire Damage
Pulses every 1.4 seconds
Explosion radius is 2.5 metres
Orb duration is 10 seconds
Limit 1 Solar Orb
Ignite radius is 1 metre
Ignites as though dealing (10—468) to (13—701) Fire damage
Soul Offering
Soul Offering
Offering · Minion, Buff, Duration
Requires: Level (1—90), (4—157) Int
Limit 1 Soul Offering Spike
Spike duration is 6 seconds
Buff grants you (20—77)% increased Spell damage
Soulrend
Soulrend
Spell · Projectile, Chaos, Duration, Repeatable
Requires: Level (1—90), (4—157) Int
Deals (3—130) to (6—242) Chaos Damage
Pierces all Targets
Deals (10.1—430.9) Chaos damage per second
Modifiers to Spell Damage apply to Debuff's Damage over Time
Debuff duration is 0.6 seconds
Spark
Spark
Spell · Projectile, Trigger, Lightning, Cold, Duration, Repeatable
Requires: Level (1—90), (4—157) Int
Deals (1—11) to (10—216) Lightning Damage
Fires (4—9) Projectiles
Deals (7—207) to (11—310) Cold Damage
Deals (1—13) to (10—245) Lightning Damage
Fires (12—16) Projectiles
Fires Projectiles in a circle
Spearfield
Spearfield
Attack · AoE, Melee, Sustained, Duration, Hazard
Requires: Level (1—90), (4—157) Dex
Creates 1 Spear per 0.2 metres of Radius
80% less damage if destroyed within 0.5 seconds by something other than you
Spears emerge within a (4—6.9) metre length cone
Spear duration is 10 seconds
Maximum 70 active spears
Maim on Hit
80% less damage if destroyed within 0.5 seconds by something other than you
Explosion radius is 0.6 metres
Maims from this Skill Slow an additional 10%
Spell Totem
Spell Totem
Spirit · Totem, Spell, Duration, Conditional, Meta
Requires: Level (1—90), (2—79) Str, (2—79) Int
Totem duration is 8 seconds
Limit 2 Totems
Totem gains +75% to all Elemental Resistances
Totem gains +35% to Chaos Resistance
Socketed Skills deal 10% more damage per Power Charge Consumed
20% more Totem life per Endurance Charge Consumed
20% more Totem duration per Endurance Charge Consumed
Stormblast Bolts
Stormblast Bolts
Attack · AoE, Ammunition, Projectile, Lightning, Duration
Requires: Level (1—90), (2—79) Str, (2—79) Dex
5 Bolts loaded per clip
Thrashing Vines
Thrashing Vines
Spell · AoE, Sustained, Physical, Duration, Plant
Requires: Level (1—90), (2—79) Str, (2—79) Int
Deals (5—151) to (8—226) Physical Damage
Vine length is 2.5 metres
Vine growth area radius is 4 metres
Overgrown vines are 50% larger
Time between vine growths is 50% of this Skill's Cast Time
Limit 1 vine growth area
Vines grow for 8 second duration
Overgrown vines deal 50% more damage
Vines grow facing nearby targets, no more than once per 0.5 seconds for each target
Thunderstorm
Thunderstorm
Spell · AoE, Sustained, Lightning, Duration, Storm
Requires: Level (1—90), (2—79) Str, (2—79) Int
Deals (1—5) to (5—179) Lightning Damage
Storm radius is 2.3 metres
Impact radius is 0.8 metres
Storm duration is 12 seconds
Hits one target every 0.35 seconds
Can Hit each enemy only once every 0.5 seconds
Drenched enemies receive 25% more Freeze buildup
Drenched enemies have 50% more chance to be Shocked
Drenched lingers for 2 second duration
Limit 1 Thunderstorm
Time Freeze
Time Freeze
Spell · AoE, Duration
Requires: Level (1—90)
Wave radius is 10 metres
Time Freeze duration is 3 seconds
Affected Enemies have Time Freeze duration halved for each time they've been Time Frozen in the past 30 seconds
Tornado
Tornado
Spell · AoE, Physical, Duration, Wind, Storm
Requires: Level (1—90), (2—79) Str, (2—79) Int
Deals (3—146.1) Physical damage per second
Modifiers to Spell Damage apply to Debuff's Damage over Time
Tornado radius is 3 metres
Deals (6—292.2) damage per second of each absorbed Elemental Damage type
Tornado duration is 8 seconds
Limit 1 Tornado
Tornado Shot
Tornado Shot
Attack · AoE, Projectile, Physical, Duration, Repeatable, Wind
Requires: Level (1—90), (4—157) Dex
Impact radius is 1 metre
Deals (4.3—208.7) Physical damage per second
Modifiers to Projectile Damage apply to this Skill's Damage Over Time effect
Tornado spits out 3 copies of Projectiles fired into it
Limit 1 Tornado
Maximum Tornado duration is 15 seconds
Tornado disappears after being Hit (5—8) times
Copied Projectiles deal (60—41)% less damage
Copied Projectiles have a maximum travel distance of 6 metres
Toxic Domain
Toxic Domain
Buff · Attack, AoE, Physical, Chaos, Duration, Plant
Requires: Level (1—90), (4—157) Dex
Toxic Bloom Radius is 3 metres
Toxic Bloom duration is 8 seconds
Each enemy can have up to 1 Pustule attached
Regenerate (5.67—41.67) life per second
Skill costs are increased by 25%
Projectile Hits attach a Pustule
Always Poisons on Hit
Pustule Detonation radius is 1.6 metres
Pustule Detonates after 15 seconds
Pustules store expected damage of Poisons inflicted on them
Stored Poison grants up to 300% more explosion Damage
Stored Poison adds up to 1.5 metres to base explosion radius
Overgrown Pustules grow as though dealt (0.4—194.2) Poison damage per second
Triskelion Cascade
Triskelion Cascade
Spell · Buff, Duration
Requires: Level (1—90)
Maximum Buff duration is 4 seconds
(800—300)% of Empowered Skill's cast time is added to this Skill's cooldown
Empowered Skill has (40—31)% less area of effect
Empowered Skill deals (30—11)% less damage
Unbound Avatar
Unbound Avatar
Buff · Lightning, Cold, Fire, Duration, Conditional
Requires: Level (1—90)
Gain Unbound Fury when you inflict an Elemental Ailment with a Hit on an Enemy Maximum 100 Unbound Fury Cannot gain Unbound Fury while Unbound
40% more Elemental Damage while Unbound
80% more chance to inflict Elemental Ailments while Unbound
40% more Elemental Ailment Buildup while Unbound
Unbound duration is (8—9.9) seconds
Unearth
Unearth
Spell · Minion, AoE, Physical, Duration, Repeatable
Requires: Level (1—90), (4—157) Int
Deals (4—117) to (6—176) Physical Damage
Limit (8—20) Bone Constructs
Cone length is 6 metres
Bone Construct duration is 15 seconds
Reviving Minions can only create one Bone Construct per death
Untether
Untether
Spell · AoE, Physical, Duration
Requires: Level (1—90), (4—157) Int
Deals (12—601) to (19—902) Physical Damage
Explosion radius is 2.1 metres
Seed duration is 6 seconds
Limit 5 active Seeds
Explodes after enemy is dealt damage equal to 100% of its Ailment Threshold
Verisium Manifestations
Verisium Manifestations
Buff · Minion, Persistent, Duration
Requires: Level (1—90)
Trigger Manifest Rune on Hitting with an Attack
Vine Arrow
Vine Arrow
Attack · AoE, Projectile, Chaos, Duration, Repeatable, Plant
Requires: Level (1—90), (4—157) Dex
Limit 3 Plants
Impact radius is 0.8 metres
Deals (5.6—271.3) Chaos damage per second
Vines attach to enemies within a 2.4 metre radius
Vines Slow enemy movement speed by 40%
Plant duration is 8 seconds
Poisoning the plant causes it to deal additional Chaos Damage per second equal to 50% of Poison Damage per second
50% more area of effect when Overgrown
50% more damage when Overgrown
Volcanic Fissure
Volcanic Fissure
Attack · AoE, Melee, Slam, Sustained, Fire, Duration
Requires: Level (1—90), (4—157) Str
Converts 80% of Physical damage to Fire damage
While Dual Wielding, both weapons hit with 30% less attack speed
Fissure duration is 12 seconds
Limit 8 Fissures
Fissures branch 2 times
Volcano
Volcano
Spell · AoE, Projectile, Sustained, Fire, Duration, Channelling
Requires: Level (1—90), (2—79) Str, (2—79) Int
Deals (4—121) to (6—181) Fire Damage
Modifiers to cast speed also affect this skill's cost
Eruption radius is 1.2 metres
Volcano duration is 8 seconds
Limit 1 Volcano
150% more Eruption damage per additional Stage
Fires Projectiles every 0.5 seconds
Channelling ends when reaching 4 Stages
Deals (3—92) to (5—138) Fire Damage
Fires (3—5) Projectiles
Impact radius is 0.6 metres
Fires Projectiles every 0.5 seconds, or when Slammed
Initial eruption fires 4 additional Projectiles per additional Stage
Volcano is destroyed after 10 Slams
Deals (3—92) to (5—138) Fire Damage
Fires (3—5) Projectiles
Fires Projectiles every 0.5 seconds
Voltaic Mark
Voltaic Mark
Mark · Buff, Lightning, Duration
Requires: Level (1—90), (4—157) Dex
Marked enemy becomes Electrocuted when Hit while Primed for Electrocution
Buff duration is 10 seconds
Mark duration is 8 seconds
Buff grants 30% of damage Gained as Lightning damage
Hits against Marked enemy cause (25—35)% increased Electrocute buildup
Limit 1 Marked target
Vulnerability
Vulnerability
Spell · AoE, Physical, Duration, Curse, Repeatable
Requires: Level (1—90), (4—157) Int
Curse applies after 1.5 seconds delay
Curse radius is (1.5—3.1) metres
Curse inflicts (-16—-19210) to Total Armour
Curse duration is (6—7.4) seconds
Walking Calamity
Walking Calamity
Attack · Shapeshift, Buff, Bear, AoE, Trigger, Fire, Duration, Conditional
Requires: Level (1—90), (2—79) Str, (2—79) Int
Requires 50 Glory to use
+0.3 seconds to base attack time if not standing
Trigger a Meteor every 0.15 seconds
A large Meteor falls every 15 Meteors
Meteors fall in 8 metre radius
Meteors Trigger 50% more frequently for each additional enemy in radius, up to 200%
Large meteors can target a single enemy only once every 2 seconds
Buff duration is 10 seconds
Buff grants 5 Rage regenerated per second
Buff grants 30% of damage Gained as Fire damage
War Banner
War Banner
Buff · Banner, Persistent, AoE, Aura, Duration, Conditional
Requires: Level (1—90), (2—79) Str, (2—79) Dex
Wardbound Minions
Wardbound Minions
Spell · Minion, Duration, Repeatable
Requires: Level (1—90)
Limit (15—24) Summoned Wardbound Minions
Minion duration is 15 seconds
Minions disperse after casting 6 Spells
Summon one Wardbound Minion on Skill use and an additional Minion for each additional (11—59) Runic Ward spent
Withering Presence
Withering Presence
Buff · Persistent, Aura, Chaos, Duration
Requires: Level (1—90), (4—157) Int
Withered duration is 6 seconds
Withers enemies in your Presence every (1.8—1.42) seconds