Precision I
Support
Buff, Persistent
Tier: 1
Level: (1—20)
Reservation: 10 Spirit
Requires: Level (1—90), (4—157) Dex
30% Increased Accuracy Rating while a Supported Skill is active
Recommended For 22

Skills that recommend this support gem.

Alchemist's Boon
Alchemist's Boon
Buff · Persistent, Aura
Requires: Level (1—90), (4—157) Dex
(15—34)% of recovery from your Flasks is also granted to Allies in your Presence
Grants you (0.17—0.23) Flask charges per second
Align Fate
Align Fate
Buff · Persistent
Requires: Level (1—90)
(12—9.15) second delay between Visages
Modifiers to Cooldown Recovery Rate also apply to Visage appearance frequency
25% more Visage frequency per Spell Visages could cast
Casting the matching Spell before the next Visage appears Empowers that Spell Empowered Spells deal 30% more damage
Attrition
Attrition
Buff · Persistent
Requires: Level (1—90), (2—79) Str, (2—79) Dex
You have Culling Strike against Rare and Unique enemies that have been in your Presence for a total of at least (40—31) seconds
You deal 1% more Hit damage to Rare and Unique enemies for every 2 seconds they have ever been in your Presence, up to (40—59)%
Berserk
Berserk
Buff · Persistent
Requires: Level (1—90), (4—157) Str
Lose 0.1% of maximum Life per Rage per second while not losing Rage
Grants (40—59)% increased Rage effect
Briarpatch
Briarpatch
Buff · Spell, Persistent, AoE, Sustained, Physical, Duration, Plant
Requires: Level (1—90), (2—79) Str, (2—79) Int
Stores 1% of Physical Attack damage dealt, up to (9—256)
Thorny Ground radius is 3 metres
Limit 1 patch of Thorny Ground
Thorny Ground duration is 6 seconds
Cannot create more than one patch of Thorny Ground every 8 seconds
Overgrown Thorny Ground deals damage 50% more frequently and expires 50% slower
Modifiers to Thorns damage apply to this Skill's Spell damage
Called Shots
Called Shots
Spirit · Buff, Persistent, AoE, Meta
Requires: Level (1—90)
Applies a socketed Mark to 1 Enemy every five seconds
Applies socketed Marks to Enemies within 10 metres
Charge Regulation
Charge Regulation
Buff · Persistent
Requires: Level (1—90), (2—79) Dex, (2—79) Int
(20—26)% more Critical Hit Chance while you have a Power Charge
(15—20)% more Armour, Evasion and Energy Shield while you have an Endurance Charge
(20—25)% increased Skill Speed while you have a Frenzy Charge
Consumes one of each Charge every 10 seconds
Eternal Rage
Eternal Rage
Buff · Persistent
Requires: Level (1—90), (4—157) Str
Regenerate (0.25—5) Rage per second
Must be active in both Weapon Sets
Feral Invocation
Feral Invocation
Spirit · Buff, Persistent, Invocation, Meta
Requires: Level (1—90), (2—79) Str, (2—79) Int
57% increased Energy gained
Gains 1 Energy per 20 Mana spent
Maximum Energy is 500
Fire Spell on Hit
Fire Spell on Hit
Spirit · Buff, Persistent, Trigger, Fire, Meta
Requires: Level (1—90)
Gains 3 Energy per Power of enemies you Hit with Melee Attacks, modified by the percentage of the enemy's Ailment Threshold the Hit will deal
57% increased Energy gained
Can only socket Fire Spells Triggers all Socketed Spells and loses all Energy on reaching maximum Energy
Ghost Dance
Ghost Dance
Buff · Persistent
Requires: Level (1—90), (2—79) Dex, (2—79) Int
Gain a Ghost Shroud every (12—10.1) seconds
Modifiers to Cooldown Recovery Rate also apply to Ghost Shroud gain frequency
Maximum 3 Ghost Shrouds
When Hit, lose a Ghost Shroud Regenerate Energy Shield equal to 2% of your Evasion Rating per second if you have lost a Ghost Shroud Recently
Herald of Ash
Herald of Ash
Buff · Persistent, AoE, Fire, Duration, Herald
Requires: Level (1—90), (4—157) Str
Ignite surrounding enemies if Overkill damage is at least 20% of enemy's maximum Life
Explosion radius is 1.2 metres
Ignite duration is 3 seconds
Base Ignite damage is (16.67—23)% of Overkill damage
+10 more
Herald of Ice
Herald of Ice
Buff · Attack, Persistent, AoE, Cold, Herald, Payoff
Requires: Level (1—90), (2—79) Dex, (2—79) Int
Enemies you Shatter explode
Can't be Evaded
Explosion radius is 1.6 metres
100% of Explosion Physical Damage Converted to Cold Damage
Herald of Plague
Herald of Plague
Buff · Persistent, Chaos, Herald
Requires: Level (1—90), (4—157) Dex
Spreads the most Damaging Poison on enemies you kill in a (1.5—1.8) metre radius
(10—29)% chance to Hinder enemies on spreading Poison to them
Herald of Thunder
Herald of Thunder
Buff · Attack, Persistent, AoE, Lightning, Herald, Payoff
Requires: Level (1—90), (4—157) Dex
Lightning Bolts strike the targets of your next (2—3) Attack Hits after killing a Shocked enemy with Attack damage
Can't be Evaded
Bolt impact radius is 1 metre
100% of Bolt Physical Damage Converted to Lightning Damage
Mirage Archer
Mirage Archer
Spirit · Buff, Persistent, Trigger, Duration, Meta
Requires: Level (1—90), (4—157) Dex
Overwhelming Presence
Overwhelming Presence
Buff · Persistent, Aura
Requires: Level (1—90), (4—157) Str
Enemies in your Presence have (15—24)% reduced Elemental Ailment Threshold
Enemies in your Presence have (15—25)% reduced Stun Threshold
Remnants of Kalguur
Remnants of Kalguur
Buff · Persistent, Remnant
Requires: Level (1—90)
Remnants last for 8 seconds
50% chance to spawn a Remnant on Stunning an Enemy, no more than once every 3 seconds
25% chance to spawn a Remnant on killing an enemy
Each Remnant grants (5—205) Runic Ward
Shard Scavenger
Shard Scavenger
Buff · Persistent, Physical, Lightning, Cold, Fire, Duration
Requires: Level (1—90), (2—79) Str, (2—79) Dex
Instantly reloads your Crossbow and restores one cooldown use for your Grenades upon Consuming Freeze, Shock, Ignite, or Fully Broken Armour Minimum duration between consumptions is (7—6.05) seconds
Buff duration is 3 seconds
Sorcery Ward
Sorcery Ward
Spell · Buff, Persistent, Lightning, Cold, Fire
Requires: Level (1—90)
Barrier recharges after (8—6.1) seconds
Elemental Damage from Hits is taken from the Barrier before your Life, Mana or Energy Shield Barrier can take Elemental Damage equal to 30% of your Armour and Evasion Rating, up to a maximum of 32,000
Trail of Caltrops
Trail of Caltrops
Buff · Attack, Persistent, AoE, Projectile, Trigger, Physical, Duration, Hazard
Requires: Level (1—90), (4—157) Dex
Scatters 3 caltrops when you dodge
Trinity
Trinity
Buff · Persistent, Lightning, Cold, Fire
Requires: Level (1—90), (2—79) Dex, (2—79) Int
(1—6)% more Elemental Damage per 30 Affinity of any type
On dealing Elemental Damage with a Hit, gain (5—13) Affinity of the highest Elemental Damage type and lose 3 Affinity of the other types