Pin I
Support
Physical
Tier: 1
Level: (1—20)
Requires: Level (1—90), (4—157) Dex
Modifiers to Stun Buildup for Supported Skills instead apply to Pin Buildup Supported Skills cannot cause Stun Buildup
Physical Damage from Supported Skill is Pinning
Recommended For 11

Skills that recommend this support gem.

Bloodhound's Mark
Bloodhound's Mark
Mark · Attack, AoE, Trigger, Physical, Duration, Payoff
Requires: Level (1—90), (4—157) Dex
Mark duration is 8 seconds
Marked target receives Heavy Stun buildup equal to 300% of Blood Loss
Activates when Marked enemy is Heavy Stunned Activates when Marked enemy dies if they had at least 5% Heavy Stun buildup from Blood Loss Triggers blood explosion when Activated
Limit 1 Marked target
Bow Shot
Bow Shot
Attack · Projectile, Repeatable
Requires: Level (1—90)
Crossbow Shot
Crossbow Shot
Attack · AoE, Ammunition, Projectile
Requires: Level (1—90)
Flash Grenade
Flash Grenade
Attack · AoE, Projectile, Grenade
Requires: Level (1—90), (2—79) Str, (2—79) Dex
Detonation Time is 0.85 seconds
Blinds Enemies
500% more Stun buildup
Explosion radius is (2.6—3.3) metres
Projectiles cannot Fork
Herald of Blood
Herald of Blood
Buff · Attack, Persistent, AoE, Physical, Herald, Payoff
Requires: Level (1—90), (2—79) Str, (2—79) Dex
Enemies with Blood Loss you kill explode
(4—107) to (6—160) base Physical Damage
Can't be Evaded
Explosion radius is 1.5 metres
Deals 15% of exploded enemy's Blood Loss as unscalable Physical Attack Damage
(40—59)% chance to Aggravate Bleeding on Hit
Hollow Resonance
Hollow Resonance
Attack · AoE, Trigger
Requires: Level (1—90)
150% more Stun buildup
Shockwave radius is 2 metres
Kelari, the Tainted Sands
Kelari, the Tainted Sands
Minion · Persistent, Command, Physical
Requires: Level (1—90)
Inflicts Critical Weakness on Hit
50% increased Critical Damage Bonus
Rain of Arrows
Rain of Arrows
Attack · AoE, Projectile, Sustained
Requires: Level (1—90), (4—157) Dex
Fires (30—39) Arrows
Rain radius is 3.6 metres
Arrow impact radius is 0.7 metres
Maximum 1 arrow rain
One arrow lands every 0.08 seconds
Fires 150% more Arrows if a Frenzy Charge was consumed
Modifiers to Projectile speed apply to arrow landing frequency
Can Hit each enemy only once every 0.12 seconds
Supporting Fire
Supporting Fire
Minion · Persistent
Requires: Level (1—90)
Minions from this skill have 1% increased Area of Effect per 3 of your Dexterity
Minions from this skill have 1% increased Damage per 1 of your Strength
Void Illusion
Void Illusion
Buff · Attack, Persistent, AoE, Trigger, Duration
Requires: Level (1—90)
Wind Dancer
Wind Dancer
Buff · Attack, Persistent, AoE, Melee, Trigger, Staged
Requires: Level (1—90), (4—157) Dex
3 maximum stages
Gain a stage every (1.5—1.12) seconds
10% more Evasion Rating per stage On being Hit by an Enemy, consume all stages to trigger Gale Force