Physical Mastery
Support
Physical
Tier: 5
Level: (1—20)
Requires: Level (1—90), (4—157) Int
+1 to Level of Supported Physical Skills
Recommended For 30

Skills that recommend this support gem.

Abyssal Pact
Abyssal Pact
Spell · Minion, AoE, Physical, Repeatable
Requires: Level (1—90), (4—157) Int
Deals (1—42) to (3—77) Physical Damage
Sacrifices (1—20)% of a damageable Minion's maximum life to deal that much Physical damage
Damage radius is 2.5 metres
Acidic Concoction
Acidic Concoction
Attack · AoE, Projectile, Physical
Requires: Level (1—90)
(7—196) to (11—294) base Physical Damage
Consumes 5 Charges from your Mana Flask
Explosion radius is 1.8 metres
Cannot Poison
Burst radius is 1.5 metres
Cannot Poison
Enemies lose Life equal to 150% of the expected remaining Damage of the Consumed Poison
30% more Area of Effect per Poison affecting the Enemy
Armour Piercing Rounds
Armour Piercing Rounds
Attack · Ammunition, Projectile, Physical
Requires: Level (1—90), (2—79) Str, (2—79) Dex
+(12—21) Bolts loaded per clip
Blood Boil
Blood Boil
Buff · Persistent, AoE, Physical, Duration
Requires: Level (1—90)
Corrupted Blood deals 2% of slain Enemy's maximum Life as Physical damage per second
Blood Boil applies to non-Unique enemies in your Presence every (2—1.52) seconds
20% more Corrupted Blood infliction Area of Effect per Blood Boil on slain Enemy
Inflicts a stack of Corrupted Blood on targets within 1.5 metres per Blood Boil on slain Enemy
Corrupted Blood duration is 5 seconds
Blood Hunt
Blood Hunt
Attack · AoE, Melee, Strike, Physical, Payoff
Requires: Level (1—90), (4—157) Dex
+0.15 seconds to Total Attack Time
Explosion radius is 1.3 metres
Enemies lose Life equal to 25% of Consumed Blood Loss
10% more area of effect per (1—381) Blood Loss Consumed, up to 500%
Bloodhound's Mark
Bloodhound's Mark
Mark · Attack, AoE, Trigger, Physical, Duration, Payoff
Requires: Level (1—90), (4—157) Dex
Mark duration is 8 seconds
Marked target receives Heavy Stun buildup equal to 300% of Blood Loss
Activates when Marked enemy is Heavy Stunned Activates when Marked enemy dies if they had at least 5% Heavy Stun buildup from Blood Loss Triggers blood explosion when Activated
Limit 1 Marked target
Bone Blast
Bone Blast
Spell · AoE, Physical, Duration, Repeatable
Requires: Level (1—90), (4—157) Int
Deals (5—226) to (8—339) Physical Damage
40% chance to inflict Bleeding on Hit
Ritual radius is 1 metre
Ritual duration is 1 second
Bonestorm
Bonestorm
Spell · AoE, Projectile, Physical, Channelling
Requires: Level (1—90), (4—157) Int
Deals (4—116) to (7—175) Physical Damage
200% more Impale Magnitude
Impale on Spell Hit
Modifiers to cast speed also affect this skill's cost
Can fire up to 20 Projectiles
Deals (3—89) to (5—134) Physical Damage
200% more Impale Magnitude
Impale on Spell Hit
Modifiers to cast speed also affect this skill's cost
Explosion radius is 0.5 metres
40% more Area of Effect per Power Charge Consumed
+0.7 metres to explosion radius if a Power Charge was Consumed
Briarpatch
Briarpatch
Buff · Spell, Persistent, AoE, Sustained, Physical, Duration, Plant
Requires: Level (1—90), (2—79) Str, (2—79) Int
Stores 1% of Physical Attack damage dealt, up to (9—256)
Thorny Ground radius is 3 metres
Limit 1 patch of Thorny Ground
Thorny Ground duration is 6 seconds
Cannot create more than one patch of Thorny Ground every 8 seconds
Overgrown Thorny Ground deals damage 50% more frequently and expires 50% slower
Modifiers to Thorns damage apply to this Skill's Spell damage
Detonate Dead
Detonate Dead
Spell · AoE, Physical, Fire, Detonator, Repeatable
Requires: Level (1—90), (4—157) Int
Deals (19—145) to (28—218) Fire Damage
Deals Physical damage equal to (5—10.7)% of Corpse's maximum Life
Explosion radius is 2.6 metres
Detonate Living
Detonate Living
Spell · AoE, Physical, Repeatable
Requires: Level (1—90)
Deals (1—30) to (2—46) Physical Damage
Culling Strike
Deals (28—177) to (42—265) Physical Damage
Deals Physical damage equal to (6.6—14.2)% of Corpse's maximum Life
Explosion radius is 2.6 metres
Encase in Jade
Encase in Jade
Spell · Buff, Physical, Duration
Requires: Level (1—90)
Gain Guard equal to 6% of your maximum life per Jade consumed
Guard duration is (4—4.95) seconds
+18 more
Entangle
Entangle
Spell · AoE, Sustained, Physical, Duration, Repeatable, Plant
Requires: Level (1—90), (2—79) Str, (2—79) Int
Deals (4—111) to (6—167) Physical Damage
Fissure length is 8 metres
Attaches Vines to enemies within 1.5 metres
Limit (4—8) Fissures
Fissure duration is 8 seconds
Attaches a Vine every 0.1 seconds
Overgrown fissures expire 25% slower
Deals (1—29) to (1—43) Physical Damage
Vines can stretch to a 2 metre length before breaking
Each attached Vine Slows enemy by 15%
Vines remain attached for up to 1 second
Can attach up to 3 Vines to each enemy
Overgrown fissures can attach up to 3 additional Vines
Explosive Transmutation
Explosive Transmutation
Buff · Spell, Persistent, AoE, Trigger, Physical, Lightning, Cold, Fire, Chaos
Requires: Level (1—90)
Trigger Transmutation Explosion on picking up a Remnant
Fortifying Cry
Fortifying Cry
Warcry · Attack, AoE, Melee, Trigger, Physical, Duration, Nova
Requires: Level (1—90), (4—157) Str
Warcry radius is 4 metres
Guard duration is 4 seconds
Can Trigger Shield Wave once per 5 enemy Power in range, counting up to 50 Power
Grants (2—92) Guard for every 5 enemy Power in range, counting up to 20 Power
Grenade
Grenade
Attack · AoE, Projectile, Grenade, Physical, Duration
Requires: Level (1—90)
Detonation Time is 1.5 seconds
Explosion radius is 1.5 metres
Projectiles cannot Fork
Herald of Blood
Herald of Blood
Buff · Attack, Persistent, AoE, Physical, Herald, Payoff
Requires: Level (1—90), (2—79) Str, (2—79) Dex
Enemies with Blood Loss you kill explode
(4—107) to (6—160) base Physical Damage
Can't be Evaded
Explosion radius is 1.5 metres
Deals 15% of exploded enemy's Blood Loss as unscalable Physical Attack Damage
(40—59)% chance to Aggravate Bleeding on Hit
His Foul Emergence
His Foul Emergence
Spell · AoE, Physical, Chaos, Duration, Repeatable
Requires: Level (1—90), (4—157) Int
Deals (12—425) to (19—638) Physical Damage
Deals (22—744) to (40—1381) Chaos Damage
Withered lasts 10 seconds
+1 second to Total Cast Time
Emergence radius is 2.8 metres
Withering Ground duration is 8 seconds
His Vile Intrusion
His Vile Intrusion
Spell · AoE, Physical, Duration, Repeatable
Requires: Level (1—90), (4—157) Int
Deals (13—435) to (19—652) Physical Damage
100% increased Impale Magnitude
Explosion radius is 4 metres
Debuff duration is 4 seconds
Inflicts 2 additional Impales
Iron Ward
Iron Ward
Buff · Persistent, AoE, Physical, Nova
Requires: Level (1—90), (4—157) Str
Stores (100—480)% of mitigated Physical damage, up to (65—22886)
Plague Bearer
Plague Bearer
Buff · Persistent, AoE, Physical, Chaos, Nova
Requires: Level (1—90), (4—157) Dex
Stores 4% of Expected Poison damage, up to (43—15257) Deals Physical damage equal to the stored Poison
Queen's Procession
Queen's Procession
Buff · Attack, Persistent, AoE, Physical
Requires: Level (1—90)
(6—171) to (9—256) base Physical Damage
Swarm deals 2% more Damage per Swarm's Advance
Swarm radius is 3 metres
Swarm Hits all targets in area every 0.5 seconds
Modifiers to Cooldown Recovery Rate apply to Hit frequency
If Swarm Hits any targets, you take (1—34) to (2—51) Physical Damage and gain 1 Swarm's Advance, to a maximum of 50
Damage taken this way applies 100% more Stun buildup to you
Stun Buildup cannot empty while you have Swarm's Advance Lose all Swarm's Advance 4 seconds after you finish sprinting
Raise Zombie
Raise Zombie
Minion · Physical, Duration
Requires: Level (1—90), (4—157) Int
Limit 10 Raised Zombies
Zombie duration is 20 seconds
Empowered Zombies take 30% less damage
Empowered Zombies deal (100—253)% more damage with Hits
Empowered Zombies have 25% more movement speed
Scavenged Plating
Scavenged Plating
Buff · Persistent, Physical, Duration
Requires: Level (1—90), (4—157) Str
Scavenged Plating duration is 8 seconds
4% more Armour per Scavenged Plating
Maximum 10 Scavenged Plating
(2—43) to (2—64) Thorns per Scavenged Plating
Shard Scavenger
Shard Scavenger
Buff · Persistent, Physical, Lightning, Cold, Fire, Duration
Requires: Level (1—90), (2—79) Str, (2—79) Dex
Instantly reloads your Crossbow and restores one cooldown use for your Grenades upon Consuming Freeze, Shock, Ignite, or Fully Broken Armour Minimum duration between consumptions is (7—6.05) seconds
Buff duration is 3 seconds
Shattering Spite
Shattering Spite
Attack · AoE, Physical, Lightning, Fire
Requires: Level (1—90)
Converts 40% of Physical damage to Fire damage
Converts 40% of Physical damage to Lightning damage
+0.35 seconds to Total Attack Time
50% less Magnitude of Damaging Ailments inflicted
Cannot inflict Bloodstone Lances
Life Leech recovers based on this Skill's Elemental damage as well as Physical damage
Explosion radius is 1.5 metres
Explosions deal 20% more Damage per Bloodstone Lance
Explosions with at least 5 Bloodstone Lances have 5% increased Area of Effect per Bloodstone Lance
Leech 10% of Physical Attack Damage as Life from Explosions with at least 10 Bloodstone Lances
Bloodstone Lances are shattered based on 200% of your Presence area
Tornado
Tornado
Spell · AoE, Physical, Duration, Wind, Storm
Requires: Level (1—90), (2—79) Str, (2—79) Int
Deals (3—146.1) Physical damage per second
Modifiers to Spell Damage apply to Debuff's Damage over Time
Tornado radius is 3 metres
Deals (6—292.2) damage per second of each absorbed Elemental Damage type
Tornado duration is 8 seconds
Limit 1 Tornado
Tornado Shot
Tornado Shot
Attack · AoE, Projectile, Physical, Duration, Repeatable, Wind
Requires: Level (1—90), (4—157) Dex
Impact radius is 1 metre
Deals (4.3—208.7) Physical damage per second
Modifiers to Projectile Damage apply to this Skill's Damage Over Time effect
Tornado spits out 3 copies of Projectiles fired into it
Limit 1 Tornado
Maximum Tornado duration is 15 seconds
Tornado disappears after being Hit (5—8) times
Copied Projectiles deal (60—41)% less damage
Copied Projectiles have a maximum travel distance of 6 metres
Trail of Caltrops
Trail of Caltrops
Buff · Attack, Persistent, AoE, Projectile, Trigger, Physical, Duration, Hazard
Requires: Level (1—90), (4—157) Dex
Scatters 3 caltrops when you dodge
Unearth
Unearth
Spell · Minion, AoE, Physical, Duration, Repeatable
Requires: Level (1—90), (4—157) Int
Deals (4—117) to (6—176) Physical Damage
Limit (8—20) Bone Constructs
Cone length is 6 metres
Bone Construct duration is 15 seconds
Reviving Minions can only create one Bone Construct per death