Magnified Area I
Support
AoE
Tier: 1
Level: (1—20)
Requires: Level (1—90), (4—157) Int
Supported Skills have 35% increased Area of Effect
Recommended For 112

Skills that recommend this support gem.

Acidic Concoction
Acidic Concoction
Attack · AoE, Projectile, Physical
Requires: Level (1—90)
(7—196) to (11—294) base Physical Damage
Consumes 5 Charges from your Mana Flask
Explosion radius is 1.8 metres
Cannot Poison
Burst radius is 1.5 metres
Cannot Poison
Enemies lose Life equal to 150% of the expected remaining Damage of the Consumed Poison
30% more Area of Effect per Poison affecting the Enemy
Ancestral Cry
Ancestral Cry
Buff · Warcry, Attack, AoE, Melee, Slam, Projectile, Trigger, Fire, Duration, Nova, Conditional
Requires: Level (1—90), (4—157) Str
Generates 100% of Monster Power as Glory for this Skill on Igniting an enemy
Requires 100 Glory to use
Warcry radius is 4 metres
Knocks back and interrupts enemies in a smaller area
Warcry duration is 8 seconds
Consumes all Endurance Charges to increase Warcry duration by 50% per charge
Converts 100% of Physical Damage to Fire damage with Boosted Attacks
Trigger Volcanic Steps every 1.2 metres travelled
Ancestral Spirits
Ancestral Spirits
Minion · Trigger, Duration
Requires: Level (1—90)
Minions from this skill have 1% increased Attack Speed per 3 of your Dexterity
Modifiers to Totem Life also affects Minions from this Skill
Minions from this skill have 1% increased Damage per 1 of your Strength
Apocalypse
Apocalypse
Spell · Buff, AoE, Trigger, Lightning, Cold, Fire, Duration, Conditional, Storm
Requires: Level (1—90)
Requires 100 Glory to use
Duration of the Apocalypse is 12 seconds
Triggers one of three disasters every 0.75 seconds
Artillery Ballista
Artillery Ballista
Totem · Attack, AoE, Projectile, Sustained, Duration
Requires: Level (1—90), (2—79) Str, (2—79) Dex
Totem duration is 12 seconds
Limit 1 Totem
Totem gains +75% to all Elemental Resistances
Totem gains +35% to Chaos Resistance
Ball Lightning
Ball Lightning
Spell · AoE, Projectile, Sustained, Lightning, Duration, Chaining, Repeatable
Requires: Level (1—90), (4—157) Int
Deals (1—6) to (4—105) Lightning Damage
Hits enemies in range every 0.2 seconds
375% more chance to Shock
Bolts target enemies within 1.8 metres
Fire-Infused explosion radius is 2.6 metres
Creates Ignited Ground every 0.35 seconds
Fire-Infused explosion deals (19—570) to (29—856) Fire damage
Ignited Ground radius is 0.9 metres
Ignited Ground duration is 4 seconds
Ignites as though dealing (22—744) to (33—1116) Fire damage
Bitter Dead
Bitter Dead
Spell · AoE, Cold, Repeatable
Requires: Level (1—90)
Transformation radius is 3.5 metres
Transforms up to 7 Corpses
Core duration is 5 seconds
Deals (9—319) to (14—478) Cold damage
Explosion radius is 2 metres
Chills enemies as though dealing (26—888) to (39—1332) Cold damage
Chills enemies within 1.5 metre radius
Deals (6.5—221.4) Cold damage per second
Modifiers to Spell Damage apply to Debuff's Damage over Time
Rune radius is 1.5 metres
Rune duration is 10 seconds
Black Powder Blitz
Black Powder Blitz
Buff · Persistent, AoE, Physical, Fire, Detonator, Travel
Requires: Level (1—90)
Blasphemy
Blasphemy
Spirit · Buff, Persistent, AoE, Aura, Meta
Requires: Level (1—90), (4—157) Int
Socketed Curse Skills apply in an Aura around you
Reserves 60 Spirit per socketed Curse
Bleeding Concoction
Bleeding Concoction
Attack · AoE, Projectile, Physical
Requires: Level (1—90)
(11—314) to (21—582) base Physical Damage
Inflicts Bleeding on Hit
Consumes 5 Charges from your Mana Flask
Explosion radius is 1.8 metres
Aggravate Bleeding on Hit
Blood Hunt
Blood Hunt
Attack · AoE, Melee, Strike, Physical, Payoff
Requires: Level (1—90), (4—157) Dex
+0.15 seconds to Total Attack Time
Explosion radius is 1.3 metres
Enemies lose Life equal to 25% of Consumed Blood Loss
10% more area of effect per (1—381) Blood Loss Consumed, up to 500%
Bursting Fen Toad
Bursting Fen Toad
Attack · AoE, Trigger, Physical, Chaos
Requires: Level (1—90)
25% chance to Trigger this Skill on Kill
Toad Explosion radius is 2.5 metres
100% chance to Poison on Hit
(6—171) to (9—256) Base Physical Damage
+100 more
Called Shots
Called Shots
Spirit · Buff, Persistent, AoE, Meta
Requires: Level (1—90)
Applies a socketed Mark to 1 Enemy every five seconds
Applies socketed Marks to Enemies within 10 metres
Chaotic Surge
Chaotic Surge
Attack · AoE, Trigger, Chaos
Requires: Level (1—90)
Converts 100% of Physical damage to Chaos damage
Cannot Consume Charges
Explosion radius is 1.8 metres
Cluster Grenade
Cluster Grenade
Attack · AoE, Projectile, Grenade, Fire
Requires: Level (1—90), (2—79) Str, (2—79) Dex
Detonation Time is 2 seconds
Converts 20% of Physical damage to Fire damage
Consumes 15 Heat if possible to Gain 50% of damage as Fire damage
Explosion radius is 2.5 metres
Projectiles cannot Fork
Detonation Time is 3 seconds
Converts 40% of Physical damage to Fire damage
Number of Projectiles cannot be modified
Fires 18 Projectiles
Consumes 15 Heat if possible to Gain 50% of damage as Fire damage
Explosion radius is 1.4 metres
Projectiles cannot Fork
Conductive Runes
Conductive Runes
Attack · AoE, Lightning, Duration, Hazard
Requires: Level (1—90)
Runes emerge within a 8.5 metre length cone
Rune duration is 10 seconds
Runes arm after 0.4 seconds
Limit 20 active Runes
Runes detonate 0.3 seconds after activation
Creates 10 Runes
Converts 100% of Physical damage to Lightning damage
(1—16) to (11—304) base Lightning Damage
Lightning damage from this skill Contributes to Electrocution Buildup
50% more Electrocution buildup from Hits with this skill
Rune explosion radius is 1.4 metres
Conductivity
Conductivity
Spell · AoE, Lightning, Duration, Curse, Repeatable
Requires: Level (1—90), (4—157) Int
Curse applies after 1.5 seconds delay
Curse radius is (1.5—3.1) metres
Curse inflicts (-23—-29)% to Lightning Resistance
Curse duration is (6—7.4) seconds
Contagion
Contagion
Spell · AoE, Chaos, Duration, Repeatable
Requires: Level (1—90), (4—157) Int
Deals (1.9—93.9) Chaos damage per second
Modifiers to Spell Damage apply to Debuff's Damage over Time
Debuff deals 100% more Damage for each time it has spread, up to 300%
Spread radius is 1.7 metres
Debuff duration is 5 seconds
Crackling Palm
Crackling Palm
Buff · Attack, Persistent, AoE, Lightning
Requires: Level (1—90)
(1—28) to (20—539) Added Lightning damage
Creates a bolt of lightning when you Hit with Unarmed Melee damage, no more than 5 times every 0.5 seconds
Bolt impact radius is 1.4 metres
Cross Slash
Cross Slash
Attack · Shapeshift, Werewolf, AoE, Melee
Requires: Level (1—90), (2—79) Str, (2—79) Int
Gouge length is 4.7 metres
Gouge width is 1.6 metres
Flings Ice Fragments within 7 metres
Gouge length is 2.4 metres
Gouge width is 1.6 metres
Flings Ice Fragments within 7 metres
Defiance Banner
Defiance Banner
Buff · Banner, Persistent, AoE, Aura, Duration, Conditional
Requires: Level (1—90), (2—79) Str, (2—79) Dex
Detonate Dead
Detonate Dead
Spell · AoE, Physical, Fire, Detonator, Repeatable
Requires: Level (1—90), (4—157) Int
Deals (19—145) to (28—218) Fire Damage
Deals Physical damage equal to (5—10.7)% of Corpse's maximum Life
Explosion radius is 2.6 metres
Detonate Living
Detonate Living
Spell · AoE, Physical, Repeatable
Requires: Level (1—90)
Deals (1—30) to (2—46) Physical Damage
Culling Strike
Deals (28—177) to (42—265) Physical Damage
Deals Physical damage equal to (6.6—14.2)% of Corpse's maximum Life
Explosion radius is 2.6 metres
Dread Banner
Dread Banner
Buff · Banner, Persistent, AoE, Aura, Duration, Conditional
Requires: Level (1—90), (2—79) Str, (2—79) Dex
Earthshatter
Earthshatter
Attack · AoE, Melee, Slam, Duration
Requires: Level (1—90), (4—157) Str
While Dual Wielding, both weapons hit with 30% less attack speed
Deals damage along the fissure's path and in a 1 metre radius around the emerging spike
Spike duration is 6 seconds
Limit 6 Spikes
While Dual Wielding, both weapons hit with 30% less attack speed
Explosion radius is 2 metres
Elemental Storm
Elemental Storm
Spell · AoE, Trigger, Lightning, Cold, Fire, Duration, Orb
Requires: Level (1—90)
Cannot deal Critical Hits
Storm radius is 1.8 metres
Storm duration is 5 seconds
Enemies inside the storm are Hindered
Deals Damage every 0.25 seconds
Deals (2—58) to (3—88) Fire Damage
Cannot deal Critical Hits
Storm radius is 1.8 metres
Storm duration is 5 seconds
Enemies inside the storm are Hindered
Deals Damage every 0.25 seconds
Deals (1—17) to (3—95) Lightning Damage
Cannot deal Critical Hits
Storm radius is 1.8 metres
Storm duration is 5 seconds
Enemies inside the storm are Hindered
Deals Damage every 0.25 seconds
Deals (1—45) to (2—67) Cold Damage
Cannot deal Critical Hits
Storm radius is 1.8 metres
Storm duration is 5 seconds
Enemies inside the storm are Hindered
Deals Damage every 0.25 seconds
Elemental Sundering
Elemental Sundering
Attack · AoE, Melee, Lightning, Cold, Fire, Nova, Payoff
Requires: Level (1—90), (4—157) Dex
Pulse radius is 5 metres
Consumes up to 20 Ailments
Converts 100% of Physical damage to Cold damage
Cannot inflict Freeze, Shock or Ignite
Explosion radius is 1.6 metres
50% more damage with Hits for pulses originating from a Unique enemy
Converts 100% of Physical damage to Fire damage
Cannot inflict Freeze, Shock or Ignite
Explosion radius is 1.6 metres
Converts 100% of Physical damage to Lightning damage
Cannot inflict Freeze, Shock or Ignite
Explosion radius is 1.6 metres
Explosive Concoction
Explosive Concoction
Attack · AoE, Projectile, Fire
Requires: Level (1—90)
(14—384) to (21—576) base Fire Damage
Inflicts 100% more Flammability Magnitude
Consumes 5 Charges from your Mana Flask
Explosion radius is 1.8 metres
(14—384) to (21—576) base Fire Damage
Explosion radius is 1.2 metres
Throw additional Projectiles at up to 4 Ignited Enemies
Cannot Ignite
Explosive Grenade
Explosive Grenade
Attack · AoE, Projectile, Grenade, Fire, Detonator
Requires: Level (1—90), (2—79) Str, (2—79) Dex
Detonation Time is 3 seconds
Converts 80% of Physical damage to Fire damage
Consumes 15 Heat if possible to Gain 50% of damage as Fire damage
Explosion radius is (2—2.4) metres
Projectiles cannot Fork
Explosive Spear
Explosive Spear
Projectile · Attack, AoE, Fire, Duration, Detonator, Repeatable
Requires: Level (1—90), (4—157) Dex
Detonation Time is 2.5 seconds
Converts 60% of Physical damage to Fire damage
Number of Projectiles cannot be modified
Pierces all Targets
Limit 3 lodged Spears
Converts 100% of Physical damage to Fire damage
Explosion radius is 2.8 metres
Converts 100% of Physical damage to Fire damage
100% increased Ignite Magnitude
Explosion length is (4—5.9) metres
Explosion width is 1.5 metres
Ignited Ground radius is 2 metres
Ignited Ground duration is 8 seconds
Ignited Ground Ignites enemies as though dealing the explosion's damage
Explosive Transmutation
Explosive Transmutation
Buff · Spell, Persistent, AoE, Trigger, Physical, Lightning, Cold, Fire, Chaos
Requires: Level (1—90)
Trigger Transmutation Explosion on picking up a Remnant
Feast of Flesh
Feast of Flesh
Spell · Buff, AoE, Nova, Repeatable
Requires: Level (1—90), (4—157) Int
Corpse Consumption radius is 4 metres
Consumes up to 5 Corpses
Recover (21—211) Life and (21—211) Mana over 3 seconds per Corpse Consumed
Ferocious Roar
Ferocious Roar
Spirit · Warcry, Shapeshift, Bear, AoE, Nova, Meta
Requires: Level (1—90), (2—79) Str, (2—79) Int
Warcry radius is 7 metres
Gain 2 Rage per enemy Power in range
Empowered Attacks Break (5—6147) Armour on Hit
Empowers one Attack per 8 enemy Power in range, counting up to 64 Power
Flammability
Flammability
Spell · AoE, Fire, Duration, Curse, Repeatable
Requires: Level (1—90), (4—157) Int
Curse applies after 1.5 seconds delay
Curse radius is (1.5—3.1) metres
Curse inflicts (-23—-29)% to Fire Resistance
Curse duration is (6—7.4) seconds
Fortifying Cry
Fortifying Cry
Warcry · Attack, AoE, Melee, Trigger, Physical, Duration, Nova
Requires: Level (1—90), (4—157) Str
Warcry radius is 4 metres
Guard duration is 4 seconds
Can Trigger Shield Wave once per 5 enemy Power in range, counting up to 50 Power
Grants (2—92) Guard for every 5 enemy Power in range, counting up to 20 Power
Frost Bomb
Frost Bomb
Spell · AoE, Cold, Duration, Orb, Remnant
Requires: Level (1—90), (4—157) Int
Deals (7—238) to (11—358) Cold Damage
Detonation Time is 4 seconds
Chills Enemies as though dealing 300% more damage
Initially applies 20% Elemental Exposure and 2% Exposure per pulse, up to a maximum of 50%
Pulse and explosion radius are (2.4—3.1) metres
Limit 1 Frost Bomb
Exposure duration is 8 seconds
Frost Wall
Frost Wall
Spell · AoE, Cold, Duration
Requires: Level (1—90), (4—157) Int
Deals (7—187) to (11—280) Cold Damage
50% more Magnitude of Chill inflicted
50% more Freeze Buildup
80% less damage if destroyed within 0.5 seconds by something other than you
Explosion radius is 2 metres
Ice Crystal duration is 8 seconds
Ice Crystals have (36—12714) maximum Life
Wall is (2.8—5.6) metres long
Deals (1—23) to (17—444) Lightning Damage
50% more Magnitude of Chill inflicted
Explosion radius is 2.8 metres
Furious Slam
Furious Slam
Attack · Shapeshift, Bear, AoE, Melee, Slam
Requires: Level (1—90), (2—79) Str, (2—79) Int
60% more Stun buildup
+0.4 seconds to base attack time if not standing
Shockwave radius is 2 metres
Spends 10 Rage to perform enraged slam if possible
+0.4 seconds to base use time when Shapeshifting
60% more Stun buildup
+0.4 seconds to base attack time if not standing
Shockwave radius is 3 metres
Jagged Ground duration is 4 seconds
+0.4 seconds to base use time when Shapeshifting
Gas Grenade
Gas Grenade
Attack · AoE, Projectile, Grenade, Fire, Chaos, Duration
Requires: Level (1—90), (2—79) Str, (2—79) Dex
Detonation Time is 2 seconds
Impact radius is (1.4—2) metres
Projectiles cannot Fork
Limit 6 Poison Clouds
Does not Hit, but Poisons enemies as though Hitting them
Gains 20% more Radius per second, up to a maximum of 80%
Cloud radius is (1.4—2) metres
Cloud Duration is 6 seconds
Projectiles cannot Fork
Converts 100% of Physical damage to Fire damage
Projectiles cannot Fork
Gathering Storm
Gathering Storm
Attack · AoE, Melee, Lightning, Duration, Channelling, Travel
Requires: Level (1—90), (2—79) Dex, (2—79) Int
Converts 20% of Physical damage to Lightning damage
+0.8 seconds to Total Attack Time
+1 metres to Melee Strike Range
Converts 70% of Physical damage to Lightning damage
+1 metres to Melee Strike Range
Converts 100% of Physical damage to Lightning damage
Shockwave radius is 2.2 metres
Converts 100% of Physical damage to Lightning damage
Shockwave radius is 3.2 metres Shocked Ground radius is 3.2 metres
Gemini Surge
Gemini Surge
Attack · AoE, Trigger, Cold, Fire
Requires: Level (1—90)
Converts 100% of Physical damage to Cold damage
Cannot Consume Charges
Converts 100% of Physical damage to Fire damage
Cannot Consume Charges
Glacial Bolt
Glacial Bolt
Attack · AoE, Ammunition, Projectile, Cold, Duration
Requires: Level (1—90), (2—79) Str, (2—79) Dex
+1 Bolt loaded per clip
Grim Pillars
Grim Pillars
Spell · AoE, Cold, Duration, Nova
Requires: Level (1—90)
Deals (3—99) to (5—149) Cold Damage
80% less damage if destroyed within 0.5 seconds by something other than you
Creation radius is 4 metres
Creates 8 Grim Pillars
Eruption radius is 1.2 metres
Grim Pillar duration is 10 seconds
Grim Pillars have (27—9536) maximum Life
Limit 20 Grim Pillars
Deals (5—159) to (7—239) Cold Damage
50% more Freeze Buildup
80% less damage if destroyed within 0.5 seconds by something other than you
Explosion radius is 2 metres
Herald of Ash
Herald of Ash
Buff · Persistent, AoE, Fire, Duration, Herald
Requires: Level (1—90), (4—157) Str
Ignite surrounding enemies if Overkill damage is at least 20% of enemy's maximum Life
Explosion radius is 1.2 metres
Ignite duration is 3 seconds
Base Ignite damage is (16.67—23)% of Overkill damage
Hexblast
Hexblast
Spell · AoE, Chaos, Payoff, Repeatable
Requires: Level (1—90), (4—157) Int
Deals (21—725) to (39—1347) Chaos Damage
Explosion radius is 2 metres
Explodes a Curse on enemies in a 2.8 metre radius
Maximum 10 Explosions per cast
His Winnowing Flame
His Winnowing Flame
Spell · AoE, Trigger, Fire, Payoff
Requires: Level (1—90), (4—157) Int
Deals (14—418) to (21—627) Fire Damage
Culling Strike
Hollow Focus
Hollow Focus
Attack · Buff, Persistent, AoE, Duration
Requires: Level (1—90)
Tempest Bells are destroyed after an additional 1 Hits
Bells appear within 3 metre radius of you
A bell appears every (3—2.05) seconds
Bell duration is 21 seconds
Modifiers to Cooldown Recovery Rate also apply to bell appearance frequency
Limit 3 active Bells
Tempest Bells are destroyed after an additional 1 Hits
Cannot cause Stun buildup
Shockwave radius is 2.3 metres
Ice Nova
Ice Nova
Spell · AoE, Cold, Duration, Nova, Repeatable
Requires: Level (1—90), (4—157) Int
Deals (6—131) to (8—196) Cold Damage
(100—157)% more Magnitude of Chill inflicted
(100—157)% more Freeze Buildup
Knocks Back Enemies
Nova radius is 3.2 metres
Deals 6 to 8 Cold Damage
100% more Magnitude of Chill inflicted
100% more Freeze Buildup
Knocks Back Enemies
Deals (15—448) to (22—672) Cold Damage
(100—157)% more Magnitude of Chill inflicted
(100—157)% more Freeze Buildup
Knocks Back Enemies
Explosion and Chilled Ground radius are 4.8 metres
Chilled Ground duration is 8 seconds
Inevitable Agony
Inevitable Agony
Spell · AoE, Duration, Repeatable
Requires: Level (1—90)
Initial cast radius is (1.5—3.1) metres
Debuff duration is 12 seconds
Debuffed targets lose life equal to 25% of Hit Damage dealt to them while Debuffed when Debuff expires Culls enemies if Debuff reaches Culling Strike Threshold
Iron Ward
Iron Ward
Buff · Persistent, AoE, Physical, Nova
Requires: Level (1—90), (4—157) Str
Stores (100—480)% of mitigated Physical damage, up to (65—22886)
Kelari's Malediction
Kelari's Malediction
Minion · Persistent, Command, Duration
Requires: Level (1—90)
(1.5—0.9) second duration between Corpse consumptions
Maximum (4—8) Corpse Beetles
Summons 2 Beetles per Corpse consumed
Leap Slam
Leap Slam
Attack · AoE, Melee, Slam, Travel, Payoff
Requires: Level (1—90), (4—157) Str
+0.65 seconds to Total Attack Time, plus up to +0.5 seconds based on distance travelled
While Dual Wielding, both weapons hit with 30% less damage
(50—88)% more Stun buildup
Impact radius is 2.5 metres
Consumes Fully Broken Armour on enemies to cause 500% more Stun buildup
Leylines
Leylines
Buff · Persistent, AoE, Duration
Requires: Level (1—90)
Deal (10—29)% more Spell damage while on a Leyline
Lose (3.43—93.03) Runic Ward per second while on a Leyline Cannot Recover Runic Ward while on a Leyline
Leyline radius is 1.6 metres
Leylines reappear 8 seconds after dissipating
Lightning Conduit
Lightning Conduit
Spell · AoE, Lightning
Requires: Level (1—90), (4—157) Int
Deals (6—189) to (17—568) Lightning Damage
+1 second to Total Cast Time
10% more damage with Hits per 5% Shock Effect on Enemy
Cone length is 10 metres
2 additional bolts if a Shocked enemy is in the target area
Lightning Rod
Lightning Rod
Attack · AoE, Projectile, Sustained, Lightning, Duration, Repeatable
Requires: Level (1—90), (4—157) Dex
Converts 100% of Physical damage to Lightning damage
Burst radius is 2 metres
Maximum Arrow duration is 20 seconds
Arrow disappears after being Chained to 8 times
Maximum 10 active Arrows
Lightning Warp
Lightning Warp
Spell · AoE, Lightning, Duration, Remnant, Repeatable
Requires: Level (1—90), (4—157) Int
Deals (2—54) to (30—1032) Lightning Damage
Explosion and Shocked Ground radius are 3 metres
Shocked Ground duration is 8 seconds
Debuff duration is 4 seconds
Magnetic Salvo
Magnetic Salvo
Projectile · Attack, AoE, Lightning
Requires: Level (1—90), (4—157) Dex
Converts 80% of Physical damage to Lightning damage
Impact radius is 1 metre
Fires up to 8 missiles
Converts 100% of Physical damage to Lightning damage
Fires 8 Arrows
Explosion radius is 2.4 metres
Midnight Zenith
Midnight Zenith
Buff · Persistent, AoE, Cold, Duration
Requires: Level (1—90)
This Skill cannot cause Meta Skills to generate Energy
You cannot gain Arctic Petals from this Skill's Critical Hits
+1 Arctic Petal per Power of targets Killed with Critical Hits
+(2—4) Arctic Petals on Critically Hitting Rare or Unique targets
Consumes 10 Arctic Petals to create 5 Ice Crystals when able
Deals (2—47) to (3—70) Cold Damage
Explosion radius is 2.2 metres
Ice Crystal duration is 10 seconds
Ice Crystals have (14—4768) maximum Life
Limit 10 Ice Crystals
Mist Raven
Mist Raven
Minion · Companion, Persistent, Physical, Chaos
Requires: Level (1—90)
Culling Strike
This Minion uses your Culling Strike threshold
Molten Crash
Molten Crash
Attack · Shapeshift, Bear, AoE, Melee, Slam, Travel
Requires: Level (1—90)
+0.55 seconds to Total Attack Time, plus up to +0.3 seconds based on distance travelled
Impact radius is 2 metres
Consumes 10 Rage on Landing to create 1 additional Fissure
Converts 100% of Physical damage to Fire damage
Fissure duration is 8 seconds
Limit 8 Fissures
Fissures branch 2 times
Moment of Vulnerability
Moment of Vulnerability
Spell · AoE, Nova
Requires: Level (1—90)
Deals (1—30) to (2—46) Physical Damage
Nova radius is 4 metres
10 second delay before enemy can be affected again
(60—98)% of damage dealt to temporal visages is also dealt to the original targets
Navira, the Last Mirage
Navira, the Last Mirage
Minion · Persistent, Command, Cold
Requires: Level (1—90)
Triggers Navira's Calming when Commanded to use a Skill, granting nearby Allies (10—67)% increased Mana Regeneration for 4 seconds
Oil Barrage
Oil Barrage
Attack · Shapeshift, Wyvern, AoE, Projectile, Sustained, Channelling
Requires: Level (1—90), (2—79) Str, (2—79) Int
Fires 3 Projectiles
Oil spray radius is 2.1 metres
Oil Duration is 6 seconds
Channelling ends after one group of Projectiles
Oil Slows enemy movement speed by 20%
Oil applies Exposure, lowering Total Elemental Resistances by 20%
Converts 100% of Physical damage to Fire damage
Once Ignited, Oil Ground adds 100% of this Attack's Fire Damage as unscalable Damage to the Ignite
Oil Ground radius is 2.1 metres
Oil Ground Duration is 6 seconds
Oil Slows enemy movement speed by 20%
Oil applies Exposure, lowering Total Elemental Resistances by 20%
Converts 40% of Physical damage to Lightning damage
Fires 3 Projectiles
Impact radius is 2.1 metres
Oil duration is 6 seconds
Consumes a Power Charge every 1.5 seconds to continue Channelling
Oil Slows enemy movement speed by 20%
Oil applies Exposure, lowering Total Elemental Resistances by 20%
Oil Grenade
Oil Grenade
Attack · AoE, Projectile, Grenade, Fire, Duration
Requires: Level (1—90), (2—79) Str, (2—79) Dex
Detonation Time is 1.6 seconds
Damage and Oil spray radius is (2—2.6) metres
Oil Duration is 6 seconds
Projectiles cannot Fork
Oil Slows enemy movement speed by 40%
Oil applies Exposure, lowering Total Elemental Resistances by 20%
Detonation Time is 1.6 seconds
Converts 100% of Physical damage to Fire damage
Once Ignited, Oil Ground adds 150% of this Attack's Fire Damage as unscalable Damage to the Ignite
Oil Ground is (2—2.6) metres
Oil Ground Duration is 6 seconds
Projectiles cannot Fork
Oil Slows enemy movement speed by 40%
Oil applies Exposure, lowering Total Elemental Resistances by 20%
Plague Bearer
Plague Bearer
Buff · Persistent, AoE, Physical, Chaos, Nova
Requires: Level (1—90), (4—157) Dex
Stores 4% of Expected Poison damage, up to (43—15257) Deals Physical damage equal to the stored Poison
Queen's Procession
Queen's Procession
Buff · Attack, Persistent, AoE, Physical
Requires: Level (1—90)
(6—171) to (9—256) base Physical Damage
Swarm deals 2% more Damage per Swarm's Advance
Swarm radius is 3 metres
Swarm Hits all targets in area every 0.5 seconds
Modifiers to Cooldown Recovery Rate apply to Hit frequency
If Swarm Hits any targets, you take (1—34) to (2—51) Physical Damage and gain 1 Swarm's Advance, to a maximum of 50
Damage taken this way applies 100% more Stun buildup to you
Stun Buildup cannot empty while you have Swarm's Advance Lose all Swarm's Advance 4 seconds after you finish sprinting
Rake
Rake
Attack · AoE, Melee, Strike, Physical
Requires: Level (1—90), (4—157) Dex
+0.4 seconds to Total Attack Time
+0.2 metres to Melee Strike Range
100% more Magnitude of Bleeding inflicted
Deals up to 100% more Damage, based on the distance travelled
Inflicts Bleeding on Hit
Repulsion
Repulsion
Spell · Attack, AoE, Trigger, Physical, Duration, Curse, Repeatable
Requires: Level (1—90)
Curse applies after 1.5 seconds delay
Curse duration is (6—7.4) seconds
Curse applies 20 Fragility
Resonating Shield
Resonating Shield
Attack · AoE, Melee, Sustained, Physical, Channelling
Requires: Level (1—90), (4—157) Str
Hits Break (2—1537) Armour
(4—103) to (6—155) Base Off Hand Physical Damage
5 to 7 Added Physical Damage per 15 Armour on Shield
Modifers to Attack speed also affect this skill's cost
Cannot be Empowered by Warcries
Shockwave radius is 2.3 metres
Righteous Descent
Righteous Descent
Attack · AoE, Melee, Slam, Physical, Lightning, Travel
Requires: Level (1—90)
Converts 40% of Physical damage to Lightning damage
+2 seconds to Total Attack Time
Impact radius is 2.5 metres
Will Consume a Fragment of Divinity within 3 metres of you or targeted location when you leap to become Empowered
Converts 80% of Physical damage to Lightning damage
Impact radius is 4 metres
Does not consume a Cooldown Use
Recover 10% of maximum Life over 2 seconds
Recover 10% of maximum Mana over 2 seconds
Rite of Restoration
Rite of Restoration
Spell · AoE, Duration, Staged
Requires: Level (1—90)
Minimum 1 second between gaining Stages
Sigil radius is 4.5 metres
Gains a Stage when you Spend a total of 35% of your Maximum Mana while in Area
Sigil duration is (10—11.9) seconds
Maximum 4 Stages
Buff grants (10—14)% more Armour, Evasion and Energy Shield per Stage
Buff grants (1.1—21.7) Life Regenerated per second per Stage
Rolling Magma
Rolling Magma
Attack · Shapeshift, Wyvern, AoE, Projectile, Fire, Detonator
Requires: Level (1—90), (2—79) Str, (2—79) Int
Converts 100% of Physical damage to Fire damage
Chains (3—5) times
Inflicts 100% more Flammability Magnitude
100% more Ignite Magnitude
Impact radius is (1.4—1.8) metres
Shattering Palm
Shattering Palm
Attack · AoE, Melee, Strike, Trigger, Cold
Requires: Level (1—90), (2—79) Dex, (2—79) Int
Converts 60% of Physical damage to Cold damage
Can't be Evaded
Attaches Shards to enemies within a 3.8 metre radius
Shattering Spite
Shattering Spite
Attack · AoE, Physical, Lightning, Fire
Requires: Level (1—90)
Converts 40% of Physical damage to Fire damage
Converts 40% of Physical damage to Lightning damage
+0.35 seconds to Total Attack Time
50% less Magnitude of Damaging Ailments inflicted
Cannot inflict Bloodstone Lances
Life Leech recovers based on this Skill's Elemental damage as well as Physical damage
Explosion radius is 1.5 metres
Explosions deal 20% more Damage per Bloodstone Lance
Explosions with at least 5 Bloodstone Lances have 5% increased Area of Effect per Bloodstone Lance
Leech 10% of Physical Attack Damage as Life from Explosions with at least 10 Bloodstone Lances
Bloodstone Lances are shattered based on 200% of your Presence area
Shield Wall
Shield Wall
Attack · AoE, Melee, Physical, Duration
Requires: Level (1—90), (4—157) Str
(4—103) to (6—155) Base Off Hand Physical Damage
5 to 7 Added Physical Damage per 15 Armour on Shield
Explosion length is 4 metres
Limit 2 active Shield Walls
Wall duration is 6 seconds
Wall Segments have (36—12714) maximum Life
80% less damage if destroyed within 0.5 seconds by something other than you
100% more Damage if destroyed by your Skills
Shockwave Totem
Shockwave Totem
Totem · Attack, AoE, Melee, Slam, Duration, Nova
Requires: Level (1—90), (4—157) Str
Totem duration is 12 seconds
Limit 1 Totem
Totem gains +75% to all Elemental Resistances
Totem gains +35% to Chaos Resistance
Shred
Shred
Attack · Shapeshift, Werewolf, AoE, Melee, Strike, Projectile, Trigger, Cold, Payoff
Requires: Level (1—90)
Triggers Ice Fragments on Hit against Frozen enemies, no more than once per use
35% more Attack Speed
Triggers Ice Fragments on Hit against Frozen enemies, no more than once per use
55% less Attack Speed
+0.6 metres to Melee Strike Range
Triggers Ice Fragments on Hit against Frozen enemies, no more than once per use
Siege Ballista
Siege Ballista
Totem · Attack, AoE, Projectile, Sustained, Fire, Duration, Repeatable
Requires: Level (1—90), (2—79) Str, (2—79) Dex
Totem duration is 8 seconds
Limit 1 Totem
Totem gains +75% to all Elemental Resistances
Totem gains +35% to Chaos Resistance
Siege Cascade
Siege Cascade
Attack · AoE, Ammunition, Projectile, Sustained
Requires: Level (1—90), (2—79) Str, (2—79) Dex
30% less reload speed
+1 Bolt loaded per clip
Sigil of Power
Sigil of Power
Spell · AoE, Duration, Staged
Requires: Level (1—90), (4—157) Int
Minimum 1 second between gaining Stages
Sigil radius is 3 metres
Gains a Stage when you Spend a total of 50% of your Maximum Mana while in Area
Sigil duration is (10—11.9) seconds
Maximum 4 Stages
Buff grants (10—14)% more Spell damage per Stage
Siphoning Strike
Siphoning Strike
Attack · AoE, Melee, Strike, Lightning, Payoff
Requires: Level (1—90), (2—79) Dex, (2—79) Int
+0.6 metres to Melee Strike Range
50% more Stun buildup
Knocks Back Enemies
Converts 100% of Physical damage to Lightning damage
50% more Stun buildup
Shockwave radius is 3 metres
Skeletal Arsonist
Skeletal Arsonist
Minion · Persistent, Fire, Detonator
Requires: Level (1—90), (4—157) Int
Skeletal Brute
Skeletal Brute
Minion · Warcry, Persistent, Physical, Payoff
Requires: Level (1—90), (4—157) Int
Skeletal Storm Mage
Skeletal Storm Mage
Minion · Persistent, Lightning
Requires: Level (1—90), (4—157) Int
Skyfall
Skyfall
Spell · Minion, AoE, Physical, Cold, Conditional, Repeatable
Requires: Level (1—90)
Deals (16—553) to (24—829) Physical Damage
Deals (16—553) to (24—829) Cold Damage
Requires (50—270) Glory to use
+1 second to Total Cast Time
Generates 100% of Runic Ward spent as Glory for this Skill
Creates 3 Temporary Minions
Limit 12 Temporary Minions
Impact radius is 3 metres
Deals (16—553) to (24—829) Physical Damage
Deals (16—553) to (24—829) Cold Damage
Requires (50—270) Glory to use
+1 second to Total Cast Time
Generates 100% of Runic Ward spent as Glory for this Skill
Creates 6 Temporary Minions
Limit 12 Temporary Minions
Impact radius is 3 metres
Snap
Snap
Spell · AoE, Lightning, Cold, Fire, Payoff, Remnant, Repeatable
Requires: Level (1—90), (4—157) Int
Deals (14—473) to (21—709) Cold Damage
Enemy explosion radius is 1.6 metres
Frostbolt explosion radius is 3.2 metres
50% more damage with Hits for blasts originating from a Unique enemy
Deals (1—27) to (15—512) Lightning Damage
Enemy explosion radius is 1.6 metres
Deals (6—192) to (8—288) Fire Damage
Enemy explosion radius is 1.6 metres
Soaring Midnight
Soaring Midnight
Attack · AoE, Melee, Slam, Projectile, Physical, Cold, Travel
Requires: Level (1—90)
(2—64) to (5—149) Base Off Hand Physical Damage
Converts 50% of Physical damage to Cold damage
Modifiers to number of Projectiles instead apply to number of targets Pierced
(6—7) to (10—11) Added Physical Damage per 15 Armour on Shield
Pierces 3 targets
Projectiles Return to you
Returning Projectiles Pierce all Targets
Projectiles cannot Fork
Projectiles cannot Split
Spear of Solaris
Spear of Solaris
Attack · AoE, Projectile, Sustained, Fire, Conditional
Requires: Level (1—90), (4—157) Dex
Converts 75% of Physical damage to Fire damage
Requires 20 Glory to use
+1.4 seconds to Total Attack Time
Can't be Evaded
Impact radius is 2 metres
Ground spear pulses every 0.2 seconds, up to 20 times
Converts 75% of Physical damage to Fire damage
Pulse radius is 2 metres
Converts 100% of Physical damage to Fire damage
Ignited Ground radius is 2 metres
Gains Radius over the Ground Spear's lifetime, up to 100% more at the end of the Spear's lifetime
Spearfield
Spearfield
Attack · AoE, Melee, Sustained, Duration, Hazard
Requires: Level (1—90), (4—157) Dex
Creates 1 Spear per 0.2 metres of Radius
80% less damage if destroyed within 0.5 seconds by something other than you
Spears emerge within a (4—6.9) metre length cone
Spear duration is 10 seconds
Maximum 70 active spears
Maim on Hit
80% less damage if destroyed within 0.5 seconds by something other than you
Explosion radius is 0.6 metres
Maims from this Skill Slow an additional 10%
Spiraling Conspiracy
Spiraling Conspiracy
Minion · Persistent, AoE, Physical, Chaos, Duration
Requires: Level (1—90), (4—157) Int
A Raven joins the Flock every (2—1.05) seconds while a Rare or Unique enemy is in your Presence
A Raven joins the Flock for every 1 total Power of enemies slain by you or your Minions
Stampede
Stampede
Attack · AoE, Melee, Slam, Duration, Travel
Requires: Level (1—90), (4—157) Str
While Dual Wielding, both weapons hit with 30% less damage
Run speed is affected by movement speed modifiers instead of Attack speed modifiers
Impact and Jagged Ground radius are 1.2 metres
Jagged Ground duration is 6 seconds
While Dual Wielding, both weapons hit with 30% less damage
Impact radius is 3.2 metres
While Dual Wielding, both weapons hit with 30% less damage
Explodes Jagged Ground within 3.2 metre radius of Slam and each patch of Jagged Ground exploded
Storm Wave
Storm Wave
Attack · AoE, Melee, Lightning
Requires: Level (1—90), (2—79) Dex, (2—79) Int
Converts 80% of Physical damage to Lightning damage
100% more chance to Shock
Wave length is 8 metres
Wave width is 1 metre
Stormblast Bolts
Stormblast Bolts
Attack · AoE, Ammunition, Projectile, Lightning, Duration
Requires: Level (1—90), (2—79) Str, (2—79) Dex
5 Bolts loaded per clip
Tempest Bell
Tempest Bell
Melee · Attack, AoE, Sustained, Duration, Conditional
Requires: Level (1—90), (2—79) Dex, (2—79) Int
Requires 4 Combo to use
This Skill loses Combo if it generates no Combo for 8 seconds
Limit 3 Bells
Bell duration is 6 seconds
Bell is destroyed after 10 Hits
Can be Ancestrally Boosted as though a Strike
Impact radius is 2.1 metres
30% more Area of Effect per 0.1 metres of Knockback the triggering Hit would have caused
Gains 30% of Physical Damage as Extra Damage of each Type matching an Elemental Ailment on the Bell
Shockwave radius is 2.6 metres
Shockwave can be triggered once every 0.3 seconds
Temporal Chains
Temporal Chains
Spell · AoE, Duration, Curse, Repeatable
Requires: Level (1—90), (4—157) Int
Curse applies after 1.5 seconds delay
Curse radius is (1.5—3.1) metres
Curse Slows targets by (40—59)%
Curse duration is (6—7.4) seconds
Curse makes other effects on targets expire 25% slower
Thrashing Vines
Thrashing Vines
Spell · AoE, Sustained, Physical, Duration, Plant
Requires: Level (1—90), (2—79) Str, (2—79) Int
Deals (5—151) to (8—226) Physical Damage
Vine length is 2.5 metres
Vine growth area radius is 4 metres
Overgrown vines are 50% larger
Time between vine growths is 50% of this Skill's Cast Time
Limit 1 vine growth area
Vines grow for 8 second duration
Overgrown vines deal 50% more damage
Vines grow facing nearby targets, no more than once per 0.5 seconds for each target
Thunderous Leap
Thunderous Leap
Attack · AoE, Melee, Slam, Lightning, Detonator, Travel
Requires: Level (1—90), (4—157) Dex
Converts 70% of Physical damage to Lightning damage
+1.1 seconds to Total Attack Time
100% more chance to Shock
Shockwave radius is 2.5 metres
Thunderstorm
Thunderstorm
Spell · AoE, Sustained, Lightning, Duration, Storm
Requires: Level (1—90), (2—79) Str, (2—79) Int
Deals (1—5) to (5—179) Lightning Damage
Storm radius is 2.3 metres
Impact radius is 0.8 metres
Storm duration is 12 seconds
Hits one target every 0.35 seconds
Can Hit each enemy only once every 0.5 seconds
Drenched enemies receive 25% more Freeze buildup
Drenched enemies have 50% more chance to be Shocked
Drenched lingers for 2 second duration
Limit 1 Thunderstorm
Time Freeze
Time Freeze
Spell · AoE, Duration
Requires: Level (1—90)
Wave radius is 10 metres
Time Freeze duration is 3 seconds
Affected Enemies have Time Freeze duration halved for each time they've been Time Frozen in the past 30 seconds
Tornado
Tornado
Spell · AoE, Physical, Duration, Wind, Storm
Requires: Level (1—90), (2—79) Str, (2—79) Int
Deals (3—146.1) Physical damage per second
Modifiers to Spell Damage apply to Debuff's Damage over Time
Tornado radius is 3 metres
Deals (6—292.2) damage per second of each absorbed Elemental Damage type
Tornado duration is 8 seconds
Limit 1 Tornado
Toxic Domain
Toxic Domain
Buff · Attack, AoE, Physical, Chaos, Duration, Plant
Requires: Level (1—90), (4—157) Dex
Toxic Bloom Radius is 3 metres
Toxic Bloom duration is 8 seconds
Each enemy can have up to 1 Pustule attached
Regenerate (5.67—41.67) life per second
Skill costs are increased by 25%
Projectile Hits attach a Pustule
Always Poisons on Hit
Pustule Detonation radius is 1.6 metres
Pustule Detonates after 15 seconds
Pustules store expected damage of Poisons inflicted on them
Stored Poison grants up to 300% more explosion Damage
Stored Poison adds up to 1.5 metres to base explosion radius
Overgrown Pustules grow as though dealt (0.4—194.2) Poison damage per second
Toxic Growth
Toxic Growth
Attack · AoE, Projectile, Chaos, Repeatable, Plant
Requires: Level (1—90), (4—157) Dex
Detonation Time is 15 seconds
Fires 5 Pustules
Limit 5 pustules
Stored Poison adds up to 1.5 metres to base explosion radius
Stored Poison grants up to 300% more explosion Damage
Always Poisons on Hit
Explosion radius is 0.8 metres
Pustules store expected damage of Poisons inflicted on them
Stored Poison adds up to 1.5 metres to base explosion radius
Stored Poison grants up to 300% more explosion Damage
Overgrown Pustules grow as though dealt (0.4—194.2) Poison damage per second
Vaulting Impact
Vaulting Impact
Attack · AoE, Melee, Slam, Physical, Duration, Travel, Payoff
Requires: Level (1—90), (2—79) Dex, (2—79) Int
+1 second to Total Attack Time
Cannot inflict Daze
Impact radius is 2.4 metres
Applies Broken Stance on Hit against Dazed enemies
Broken Stance has 60 second duration, or until Daze is removed
Broken Stance is removed after the affected enemy takes 10 Hits
Vine Arrow
Vine Arrow
Attack · AoE, Projectile, Chaos, Duration, Repeatable, Plant
Requires: Level (1—90), (4—157) Dex
Limit 3 Plants
Impact radius is 0.8 metres
Deals (5.6—271.3) Chaos damage per second
Vines attach to enemies within a 2.4 metre radius
Vines Slow enemy movement speed by 40%
Plant duration is 8 seconds
Poisoning the plant causes it to deal additional Chaos Damage per second equal to 50% of Poison Damage per second
50% more area of effect when Overgrown
50% more damage when Overgrown
Void Illusion
Void Illusion
Buff · Attack, Persistent, AoE, Trigger, Duration
Requires: Level (1—90)
Volatile Dead
Volatile Dead
Spell · AoE, Fire, Repeatable
Requires: Level (1—90), (4—157) Int
Consumes up to 1 Corpse
Core duration is 5 seconds
Deals (3—20) to (4—29) Fire Damage
Explosion radius is 2.2 metres
Ignites as though dealing (4—146) to (6—218) Fire damage
Ignites enemies within 1.5 metre radius
Walking Calamity
Walking Calamity
Attack · Shapeshift, Buff, Bear, AoE, Trigger, Fire, Duration, Conditional
Requires: Level (1—90), (2—79) Str, (2—79) Int
Requires 50 Glory to use
+0.3 seconds to base attack time if not standing
Trigger a Meteor every 0.15 seconds
A large Meteor falls every 15 Meteors
Meteors fall in 8 metre radius
Meteors Trigger 50% more frequently for each additional enemy in radius, up to 200%
Large meteors can target a single enemy only once every 2 seconds
Buff duration is 10 seconds
Buff grants 5 Rage regenerated per second
Buff grants 30% of damage Gained as Fire damage
War Banner
War Banner
Buff · Banner, Persistent, AoE, Aura, Duration, Conditional
Requires: Level (1—90), (2—79) Str, (2—79) Dex
Wild Protector
Wild Protector
Companion · Minion, Persistent, Physical
Requires: Level (1—90)
Wind Blast
Wind Blast
Attack · AoE, Melee, Wind
Requires: Level (1—90), (2—79) Dex, (2—79) Int
150% more Stun buildup
Knocks Back Enemies
Cone length is 6 metres
Dazes on Hit
Wind Dancer
Wind Dancer
Buff · Attack, Persistent, AoE, Melee, Trigger, Staged
Requires: Level (1—90), (4—157) Dex
3 maximum stages
Gain a stage every (1.5—1.12) seconds
10% more Evasion Rating per stage On being Hit by an Enemy, consume all stages to trigger Gale Force
Wing Blast
Wing Blast
Attack · Shapeshift, Wyvern, AoE, Melee, Wind
Requires: Level (1—90), (2—79) Str, (2—79) Int
+0.3 seconds to Total Attack Time
Cannot cause Stun buildup
Knocks Back Enemies
Blast length is 6 metres
15% Surpassing chance to grant a Power Charge on Heavy Stun, modified by Monster Power
Shockwave radius is 2 metres
50% more damage with Hits for Shockwaves originating from a Unique enemy