Lightning Mastery
Support
Lightning
Tier: 5
Level: (1—20)
Requires: Level (1—90), (4—157) Int
+1 to Level of Supported Lightning Skills
Recommended For 28

Skills that recommend this support gem.

Arc
Arc
Spell · Projectile, Lightning, Chaining, Repeatable
Requires: Level (1—90), (4—157) Int
Deals (1—20) to (13—386) Lightning Damage
Chains (5—9) times
Chains 6 additional times when Lightning Infused
200% more damage when Lightning Infused
50% increased Magnitude of Shock inflicted
Archmage
Archmage
Buff · Persistent, Lightning
Requires: Level (1—90), (4—157) Int
Non-Channelling Spells Gain 4% of Damage as extra Lightning damage for each 100 maximum Mana you have
Non-Channelling Spells cost an additional (8—6.1)% of your maximum Mana
Ball Lightning
Ball Lightning
Spell · AoE, Projectile, Sustained, Lightning, Duration, Chaining, Repeatable
Requires: Level (1—90), (4—157) Int
Deals (1—6) to (4—105) Lightning Damage
Hits enemies in range every 0.2 seconds
375% more chance to Shock
Bolts target enemies within 1.8 metres
Fire-Infused explosion radius is 2.6 metres
Creates Ignited Ground every 0.35 seconds
Fire-Infused explosion deals (19—570) to (29—856) Fire damage
Ignited Ground radius is 0.9 metres
Ignited Ground duration is 4 seconds
Ignites as though dealing (22—744) to (33—1116) Fire damage
Cast on Elemental Ailment
Cast on Elemental Ailment
Spirit · Buff, Persistent, Trigger, Lightning, Cold, Fire, Meta
Requires: Level (1—90), (4—157) Int
Gains 10 Energy per Power of enemies you Freeze with Hits from Skills
Gains 1 Energy per Power of enemies you Ignite with Hits from Skills, modified by the percentage of the enemy's Ailment Threshold the Ignite will deal
Gains 1 Energy per Power of enemies you Shock with Hits from Skills
57% increased Energy gained
Triggers all Socketed Spells and loses all Energy on reaching maximum Energy
Conductive Runes
Conductive Runes
Attack · AoE, Lightning, Duration, Hazard
Requires: Level (1—90)
Runes emerge within a 8.5 metre length cone
Rune duration is 10 seconds
Runes arm after 0.4 seconds
Limit 20 active Runes
Runes detonate 0.3 seconds after activation
Creates 10 Runes
Converts 100% of Physical damage to Lightning damage
(1—16) to (11—304) base Lightning Damage
Lightning damage from this skill Contributes to Electrocution Buildup
50% more Electrocution buildup from Hits with this skill
Rune explosion radius is 1.4 metres
Elemental Invocation
Elemental Invocation
Spirit · Buff, Persistent, Trigger, Lightning, Cold, Fire, Invocation, Meta
Requires: Level (1—90), (2—79) Dex, (2—79) Int
Gains 10 Energy per Power of enemies you Freeze with Hits from Skills
Gains 1 Energy per Power of enemies you Ignite with Hits from Skills, modified by the percentage of the enemy's Ailment Threshold the Ignite will deal
Gains 1 Energy per Power of enemies you Shock with Hits from Skills
68% increased Energy gained
Maximum Energy is 500
Elemental Storm
Elemental Storm
Spell · AoE, Trigger, Lightning, Cold, Fire, Duration, Orb
Requires: Level (1—90)
Cannot deal Critical Hits
Storm radius is 1.8 metres
Storm duration is 5 seconds
Enemies inside the storm are Hindered
Deals Damage every 0.25 seconds
Deals (2—58) to (3—88) Fire Damage
Cannot deal Critical Hits
Storm radius is 1.8 metres
Storm duration is 5 seconds
Enemies inside the storm are Hindered
Deals Damage every 0.25 seconds
Deals (1—17) to (3—95) Lightning Damage
Cannot deal Critical Hits
Storm radius is 1.8 metres
Storm duration is 5 seconds
Enemies inside the storm are Hindered
Deals Damage every 0.25 seconds
Deals (1—45) to (2—67) Cold Damage
Cannot deal Critical Hits
Storm radius is 1.8 metres
Storm duration is 5 seconds
Enemies inside the storm are Hindered
Deals Damage every 0.25 seconds
Fulminating Concoction
Fulminating Concoction
Attack · AoE, Projectile, Lightning
Requires: Level (1—90)
(8—224) to (24—672) base Lightning Damage
200% more chance to Shock
50% more Magnitude of Shock inflicted
Consumes 5 Charges from your Mana Flask
Explosion radius is 1.8 metres
Fulmination
Fulmination
Buff · Persistent, Aura, Lightning
Requires: Level (1—90), (4—157) Int
Cannot inflict Shock
Hits up to 8 enemies
Additional Hits deal (90—71)% less damage Additional Hits convert 100% of Physical and Elemental damage to Lightning
Galvanic Field
Galvanic Field
Spell · Buff, AoE, Sustained, Lightning, Duration, Chaining, Orb
Requires: Level (1—90), (4—157) Int
Buff grants 30% more Chance to Shock
Deals (1—7) to (3—139) Lightning Damage
Chains 3 times
Field radius is 1.9 metres
Fires a bolt every 0.60 seconds
Orb duration is 6 seconds
Limit 1 Galvanic Field
Cannot Shock
His Scattering Calamity
His Scattering Calamity
Spell · AoE, Projectile, Lightning, Duration, Repeatable
Requires: Level (1—90), (4—157) Int
Deals (11—325) to (16—488) Lightning Damage
Chains (3—4) times
Duration between launching Wellsprites is 1.2 seconds
Hover duration is 0.7 seconds
Can accumulate up to (8—10) Wellsprites Modifiers to number of Projectiles instead apply to number of Wellsprites accumulated
10% more Damage for each previous Wellsprite fired in sequence
Deals (11—325) to (16—488) Lightning Damage
10% more Damage for each previous Ember fired in sequence
Explosion radius is 1.4 metres
Lightning Bolt
Lightning Bolt
Spell · AoE, Trigger, Lightning, Repeatable
Requires: Level (1—90), (4—157) Int
Deals (3—30) to (13—565) Lightning Damage
200% more chance to Shock
+16 more
Lightning Conduit
Lightning Conduit
Spell · AoE, Lightning
Requires: Level (1—90), (4—157) Int
Deals (6—189) to (17—568) Lightning Damage
+1 second to Total Cast Time
10% more damage with Hits per 5% Shock Effect on Enemy
Cone length is 10 metres
2 additional bolts if a Shocked enemy is in the target area
Lightning Spear
Lightning Spear
Attack · AoE, Projectile, Lightning, Repeatable
Requires: Level (1—90), (4—157) Dex
Converts 80% of Physical damage to Lightning damage
100% more chance to Shock
Spear cannot Pierce, Fork, Chain or Return Modifiers to the number of Projectiles fired only affect the maximum number of lightning bolt Projectiles
Splits towards 3 targets when Consuming a Frenzy Charge
Projectiles can Split from hitting terrain
Projectiles cannot Fork
Converts 100% of Physical damage to Lightning damage
200% more chance to Shock
Fires lightning bolts at targets within 5 metre radius
Fires 5 bolts
Lightning Warp
Lightning Warp
Spell · AoE, Lightning, Duration, Remnant, Repeatable
Requires: Level (1—90), (4—157) Int
Deals (2—54) to (30—1032) Lightning Damage
Explosion and Shocked Ground radius are 3 metres
Shocked Ground duration is 8 seconds
Debuff duration is 4 seconds
Magnetic Salvo
Magnetic Salvo
Projectile · Attack, AoE, Lightning
Requires: Level (1—90), (4—157) Dex
Converts 80% of Physical damage to Lightning damage
Impact radius is 1 metre
Fires up to 8 missiles
Converts 100% of Physical damage to Lightning damage
Fires 8 Arrows
Explosion radius is 2.4 metres
Mana Tempest
Mana Tempest
Spell · Buff, Lightning, Storm
Requires: Level (1—90), (4—157) Int
Cooldown does not recover during Buff effect
Effects of Mana Tempest linger for 2.0 seconds after leaving the Tempest
Empowered Spells Split to 3 additional targets
30% of Mana and Life spent while in the storm is added to this Skill's Mana Cost per Second
Empowered Spells Gain (40—78)% of damage as Lightning Damage
Orb of Storms
Orb of Storms
Spell · AoE, Sustained, Lightning, Duration, Chaining, Orb, Remnant, Repeatable
Requires: Level (1—90), (4—157) Int
Deals (1—14) to (8—260) Lightning Damage
Chains (3—5) times
Fires a bolt every 4 seconds, and when you cast a Spell near the Orb
Orb radius is 3.6 metres
Orb duration is 12 seconds
Limit 1 Orb of Storms
Orb expires after firing 6 bolts
Righteous Descent
Righteous Descent
Attack · AoE, Melee, Slam, Physical, Lightning, Travel
Requires: Level (1—90)
Converts 40% of Physical damage to Lightning damage
+2 seconds to Total Attack Time
Impact radius is 2.5 metres
Will Consume a Fragment of Divinity within 3 metres of you or targeted location when you leap to become Empowered
Converts 80% of Physical damage to Lightning damage
Impact radius is 4 metres
Does not consume a Cooldown Use
Recover 10% of maximum Life over 2 seconds
Recover 10% of maximum Mana over 2 seconds
Skeletal Storm Mage
Skeletal Storm Mage
Minion · Persistent, Lightning
Requires: Level (1—90), (4—157) Int
Snap
Snap
Spell · AoE, Lightning, Cold, Fire, Payoff, Remnant, Repeatable
Requires: Level (1—90), (4—157) Int
Deals (14—473) to (21—709) Cold Damage
Enemy explosion radius is 1.6 metres
Frostbolt explosion radius is 3.2 metres
50% more damage with Hits for blasts originating from a Unique enemy
Deals (1—27) to (15—512) Lightning Damage
Enemy explosion radius is 1.6 metres
Deals (6—192) to (8—288) Fire Damage
Enemy explosion radius is 1.6 metres
Spark
Spark
Spell · Projectile, Trigger, Lightning, Cold, Duration, Repeatable
Requires: Level (1—90), (4—157) Int
Deals (1—11) to (10—216) Lightning Damage
Fires (4—9) Projectiles
Deals (7—207) to (11—310) Cold Damage
Deals (1—13) to (10—245) Lightning Damage
Fires (12—16) Projectiles
Fires Projectiles in a circle
Storm Lance
Storm Lance
Projectile · Attack, AoE, Sustained, Lightning, Duration, Repeatable
Requires: Level (1—90), (4—157) Dex
Converts 30% of Physical damage to Lightning damage
Pierces all Targets
Converts 100% of Physical damage to Lightning damage
Fires bolts at enemies within a 3 metre radius
Shocked Ground duration is 8 seconds
Lodged spear duration is 1.5 seconds
Fires a bolt every 0.2 seconds
Converts 100% of Physical damage to Lightning damage
Fires bolts at enemies within a 2 metre radius
Limit 3 lodged spears
Lodged spear duration is 6 seconds
Bolts Chain to (4—6) enemies
Fires a bolt every 0.8 seconds
Converts 100% of Physical damage to Lightning damage
Fires bolts at enemies within a 3 metre radius
Fires 16 bolts
Thundergod's Wrath
Thundergod's Wrath
Spirit · Buff, Persistent, Trigger, Lightning, Meta
Requires: Level (1—90)
Gains 3 Energy per Power of enemies you Hit with Melee Attacks, modified by the percentage of the enemy's Ailment Threshold the Hit will deal
57% increased Energy gained
Can only socket Lightning Spells Triggers all Socketed Spells and loses all Energy on reaching maximum Energy
Thunderstorm
Thunderstorm
Spell · AoE, Sustained, Lightning, Duration, Storm
Requires: Level (1—90), (2—79) Str, (2—79) Int
Deals (1—5) to (5—179) Lightning Damage
Storm radius is 2.3 metres
Impact radius is 0.8 metres
Storm duration is 12 seconds
Hits one target every 0.35 seconds
Can Hit each enemy only once every 0.5 seconds
Drenched enemies receive 25% more Freeze buildup
Drenched enemies have 50% more chance to be Shocked
Drenched lingers for 2 second duration
Limit 1 Thunderstorm
Valako's Charge
Valako's Charge
Spell · AoE, Trigger, Lightning, Chaining
Requires: Level (1—90)
Triggers after you take a total of (17—628) Lightning Hit Damage
Can target Enemies within 3 metres
Deals (3—102) to (65—1942) Lightning Damage
Chains (4—5) times
Lightning damage from this skill Contributes to Electrocution Buildup
Cannot Shock
Vivid Stampede
Vivid Stampede
Attack · AoE, Trigger, Lightning, Duration
Requires: Level (1—90)
Converts 60% of Physical damage to Lightning damage
Triggered when you Attack, creating one Stag per Vivid Wisp
50% more chance to Shock
Shockwave radius is 2 metres
Stags leap 4 times
Shocked Ground duration is 4 seconds
Voltaic Mark
Voltaic Mark
Mark · Buff, Lightning, Duration
Requires: Level (1—90), (4—157) Dex
Marked enemy becomes Electrocuted when Hit while Primed for Electrocution
Buff duration is 10 seconds
Mark duration is 8 seconds
Buff grants 30% of damage Gained as Lightning damage
Hits against Marked enemy cause (25—35)% increased Electrocute buildup
Limit 1 Marked target