Fist of War II
Support
Attack, Melee, Slam
Tier: 3
Level: (1—20)
Requires: Level (1—90), (4—157) Str
Attacks with Supported Skill are Ancestrally Boosted, no more than once every 4 seconds
Recommended For 14

Skills that recommend this support gem.

Earthquake
Earthquake
Attack · AoE, Melee, Slam, Duration
Requires: Level (1—90), (4—157) Str
100% increased Magnitude of Jagged Ground you create
While Dual Wielding, both weapons hit with 30% less damage
Impact radius is 1.8 metres
Jagged Ground radius is 1.8 metres
Limit (2—4) Jagged Ground patches
Jagged Ground duration is 4 seconds
100% increased Magnitude of Jagged Ground you create
While Dual Wielding, both weapons hit with 30% less damage
Aftershock radius is (2.4—3) metres
Falling Thunder
Falling Thunder
Attack · AoE, Melee, Slam, Projectile, Lightning
Requires: Level (1—90), (2—79) Dex, (2—79) Int
Converts 60% of Physical damage to Lightning damage
Cone length is 4 metres
Converts 100% of Physical damage to Lightning damage
Pierces all Targets
50% more Damage per Power Charge Consumed
100% more Damage if a Power Charge was Consumed
Fires 3 Projectiles per Power Charge Consumed
Forge Hammer
Forge Hammer
Attack · AoE, Melee, Slam, Fire, Duration
Requires: Level (1—90), (4—157) Str
Converts 30% of Physical damage to Fire damage
Creates 5 fissures
While Dual Wielding, both weapons hit with 30% less damage
Impact radius is 1.8 metres
Hammer duration is 12 seconds
Cooldown does not recover while the hammer is lodged
Converts 100% of Physical damage to Fire damage
Creates 5 fissures
While Dual Wielding, both weapons hit with 30% less damage
Cooldown does not recover during Buff effect
Fissure duration is 8 seconds
Limit 10 Fissures
70% more Attack Speed
Converts 30% of Physical damage to Fire damage
Creates 5 fissures
While Dual Wielding, both weapons hit with 30% less damage
Cooldown does not recover during Buff effect
Furious Slam
Furious Slam
Attack · Shapeshift, Bear, AoE, Melee, Slam
Requires: Level (1—90), (2—79) Str, (2—79) Int
60% more Stun buildup
+0.4 seconds to base attack time if not standing
Shockwave radius is 2 metres
Spends 10 Rage to perform enraged slam if possible
+0.4 seconds to base use time when Shapeshifting
60% more Stun buildup
+0.4 seconds to base attack time if not standing
Shockwave radius is 3 metres
Jagged Ground duration is 4 seconds
+0.4 seconds to base use time when Shapeshifting
Hammer of the Gods
Hammer of the Gods
Attack · AoE, Melee, Slam, Duration, Conditional
Requires: Level (1—90), (4—157) Str
Generates 100% of Monster Power as Glory for this Skill on Heavy Stunning an enemy
Requires 20 Glory to use
Can't be Evaded
While Dual Wielding, both weapons hit with 30% less damage
Impact radius is 2.4 metres
Hammerfall duration is 2.5 seconds
Leap Slam
Leap Slam
Attack · AoE, Melee, Slam, Travel, Payoff
Requires: Level (1—90), (4—157) Str
+0.65 seconds to Total Attack Time, plus up to +0.5 seconds based on distance travelled
While Dual Wielding, both weapons hit with 30% less damage
(50—88)% more Stun buildup
Impact radius is 2.5 metres
Consumes Fully Broken Armour on enemies to cause 500% more Stun buildup
Molten Crash
Molten Crash
Attack · Shapeshift, Bear, AoE, Melee, Slam, Travel
Requires: Level (1—90)
+0.55 seconds to Total Attack Time, plus up to +0.3 seconds based on distance travelled
Impact radius is 2 metres
Consumes 10 Rage on Landing to create 1 additional Fissure
Converts 100% of Physical damage to Fire damage
Fissure duration is 8 seconds
Limit 8 Fissures
Fissures branch 2 times
Pounce
Pounce
Spirit · Attack, Minion, Shapeshift, Werewolf, AoE, Melee, Slam, Trigger, Mark, Duration, Travel, Meta
Requires: Level (1—90), (2—79) Str, (2—79) Int
+0.2 seconds to Total Attack Time
Impact radius is 2 metres
Righteous Descent
Righteous Descent
Attack · AoE, Melee, Slam, Physical, Lightning, Travel
Requires: Level (1—90)
Converts 40% of Physical damage to Lightning damage
+2 seconds to Total Attack Time
Impact radius is 2.5 metres
Will Consume a Fragment of Divinity within 3 metres of you or targeted location when you leap to become Empowered
Converts 80% of Physical damage to Lightning damage
Impact radius is 4 metres
Does not consume a Cooldown Use
Recover 10% of maximum Life over 2 seconds
Recover 10% of maximum Mana over 2 seconds
Rolling Slam
Rolling Slam
Attack · AoE, Melee, Slam
Requires: Level (1—90), (4—157) Str
+1 second to Total Attack Time
While Dual Wielding, both weapons hit with 30% less damage
+1 second to Total Attack Time
While Dual Wielding, both weapons hit with 30% less damage
50% more Stun buildup
Impact radius is 1.4 metres
+1 second to Total Attack Time
50% more Damage against Heavy Stunned Enemies
While Dual Wielding, both weapons hit with 30% less damage
Impact radius is 1.8 metres
Stampede
Stampede
Attack · AoE, Melee, Slam, Duration, Travel
Requires: Level (1—90), (4—157) Str
While Dual Wielding, both weapons hit with 30% less damage
Run speed is affected by movement speed modifiers instead of Attack speed modifiers
Impact and Jagged Ground radius are 1.2 metres
Jagged Ground duration is 6 seconds
While Dual Wielding, both weapons hit with 30% less damage
Impact radius is 3.2 metres
While Dual Wielding, both weapons hit with 30% less damage
Explodes Jagged Ground within 3.2 metre radius of Slam and each patch of Jagged Ground exploded
Supercharged Slam
Supercharged Slam
Attack · AoE, Melee, Slam, Channelling, Staged
Requires: Level (1—90), (4—157) Str
Impact radius is 1.6 metres
40% more Damage with Hits for each stage
Maximum 3 Stages Channelling ends 1 second after reaching maximum Stages Releases 1 Aftershock per Stage
Aftershock radius is 2.8 metres
Each successive aftershock gains +0.4 metres to radius, up to 3 metres
40% more damage with Hits for each stage
+2 more