Deliberation
Support
Tier: 3
Level: (1—20)
Requires: Level (1—90), (4—157) Dex
Supported Skills deal 20% more Damage
30% more Movement Speed penalty while using Supported Skills
Recommended For 35

Skills that recommend this support gem.

Abyssal Pact
Abyssal Pact
Spell · Minion, AoE, Physical, Repeatable
Requires: Level (1—90), (4—157) Int
Deals (1—42) to (3—77) Physical Damage
Sacrifices (1—20)% of a damageable Minion's maximum life to deal that much Physical damage
Damage radius is 2.5 metres
Arc
Arc
Spell · Projectile, Lightning, Chaining, Repeatable
Requires: Level (1—90), (4—157) Int
Deals (1—20) to (13—386) Lightning Damage
Chains (5—9) times
Chains 6 additional times when Lightning Infused
200% more damage when Lightning Infused
50% increased Magnitude of Shock inflicted
Bleeding Concoction
Bleeding Concoction
Attack · AoE, Projectile, Physical
Requires: Level (1—90)
(11—314) to (21—582) base Physical Damage
Inflicts Bleeding on Hit
Consumes 5 Charges from your Mana Flask
Explosion radius is 1.8 metres
Aggravate Bleeding on Hit
Crossbow Shot
Crossbow Shot
Attack · AoE, Ammunition, Projectile
Requires: Level (1—90)
Explosive Grenade
Explosive Grenade
Attack · AoE, Projectile, Grenade, Fire, Detonator
Requires: Level (1—90), (2—79) Str, (2—79) Dex
Detonation Time is 3 seconds
Converts 80% of Physical damage to Fire damage
Consumes 15 Heat if possible to Gain 50% of damage as Fire damage
Explosion radius is (2—2.4) metres
Projectiles cannot Fork
Explosive Shot
Explosive Shot
Attack · AoE, Ammunition, Projectile, Fire, Detonator
Requires: Level (1—90), (2—79) Str, (2—79) Dex
30% less reload speed
+1 Bolt loaded per clip
Explosive Spear
Explosive Spear
Projectile · Attack, AoE, Fire, Duration, Detonator, Repeatable
Requires: Level (1—90), (4—157) Dex
Detonation Time is 2.5 seconds
Converts 60% of Physical damage to Fire damage
Number of Projectiles cannot be modified
Pierces all Targets
Limit 3 lodged Spears
Converts 100% of Physical damage to Fire damage
Explosion radius is 2.8 metres
Converts 100% of Physical damage to Fire damage
100% increased Ignite Magnitude
Explosion length is (4—5.9) metres
Explosion width is 1.5 metres
Ignited Ground radius is 2 metres
Ignited Ground duration is 8 seconds
Ignited Ground Ignites enemies as though dealing the explosion's damage
Eye of Winter
Eye of Winter
Spell · Projectile, Cold
Requires: Level (1—90), (4—157) Int
Deals (1—40) to (2—59) Cold Damage
Fires 30 Shard Projectiles per second
Gains 100% of damage as damage of the corresponding Type when passing over an Elemental Ground Effect or Orb
Each use of this Skill deals 900% more damage with its first Hit against each enemy
Fireball
Fireball
Spell · AoE, Projectile, Fire, Repeatable
Requires: Level (1—90), (4—157) Int
Deals (8—224) to (12—336) Fire Damage
Deals (8—224) to (12—336) Fire Damage
Explosion radius is 1.7 metres
Deals (8—224) to (12—336) Fire Damage
Number of Projectiles cannot be modified
Inflicts 100% more Flammability Magnitude
Fires 12 Projectiles
Firestorm
Firestorm
Spell · AoE, Sustained, Fire, Duration, Repeatable, Storm
Requires: Level (1—90), (4—157) Int
Deals (3—111) to (5—167) Fire Damage
Impact radius is 1 metre
Storm radius is 3 metres
Storm duration is 6 seconds
One impact every 0.20 seconds
Fire Infusion grants 100% increased bolt frequency
Fire Infusion grants 100% increased Damage
Fire Infusion grants +1.5 metres to storm radius
Limit 1 Firestorm
Can Hit each enemy only once every 0.15 seconds
Deals (3—95) to (4—143) Cold Damage
Impact radius is 1.5 metres
One impact every 0.20 seconds
Can Hit each enemy only once every 0.15 seconds
Deals (1—16) to (9—302) Lightning Damage
Impact radius is 0.7 metres
One impact every 0.20 seconds
Can Hit each enemy only once every 0.15 seconds
Fragmentation Rounds
Fragmentation Rounds
Attack · AoE, Ammunition, Projectile, Payoff, Merging
Requires: Level (1—90), (2—79) Str, (2—79) Dex
+1 Bolt loaded per clip
Freezing Shards
Freezing Shards
Projectile · Spell, Cold, Repeatable
Requires: Level (1—90), (4—157) Int
Deals (2—64) to (3—96) Cold Damage
100% more Freeze Buildup
Fires 5 Projectiles
+23 more
Frost Darts
Frost Darts
Spell · AoE, Projectile, Cold, Payoff, Repeatable
Requires: Level (1—90), (4—157) Int
Deals (2—45) to (3—68) Cold Damage
Cannot cause Freeze buildup or inflict Chill
Fires 3 Projectiles
Deals (2—66) to (4—98) Cold Damage
Cannot cause Freeze buildup or inflict Chill
Explosion radius is 1.8 metres
Each explosion creates 3 Ice Chunks
Deals (2—53) to (3—80) Cold Damage
Cannot cause Freeze buildup or inflict Chill
Number of Projectiles cannot be modified
Impact radius is 0.8 metres
Each dart creates 2 ice chunks
Frostbolt
Frostbolt
Spell · AoE, Projectile, Cold, Repeatable
Requires: Level (1—90), (4—157) Int
Deals (5—144) to (8—216) Cold Damage
(100—195)% more Magnitude of Chill inflicted
Pierces all Targets
Deals (9—230) to (13—344) Cold Damage
(100—195)% more Magnitude of Chill inflicted
Explosion radius is 2.4 metres
Glacial Lance
Glacial Lance
Attack · AoE, Projectile, Cold, Duration, Repeatable
Requires: Level (1—90), (4—157) Dex
Converts 80% of Physical damage to Cold damage
(100—157)% more Magnitude of Chill inflicted
Number of Projectiles cannot be modified
(100—157)% more Freeze Buildup
Pierces all Targets
Chilling radius is 1.2 metres
Frenzy-Charged fragment duration is 1 second
Fragment duration is 6 seconds
Projectiles cannot Fork
Projectiles cannot Split
Converts 100% of Physical damage to Cold damage
(150—207)% more Magnitude of Chill inflicted
(150—207)% more Freeze Buildup
Explosion length is 2.6 metres
Grenade
Grenade
Attack · AoE, Projectile, Grenade, Physical, Duration
Requires: Level (1—90)
Detonation Time is 1.5 seconds
Explosion radius is 1.5 metres
Projectiles cannot Fork
Hailstorm Rounds
Hailstorm Rounds
Attack · AoE, Ammunition, Projectile, Sustained, Cold
Requires: Level (1—90), (2—79) Str, (2—79) Dex
150% more reload speed
Can store up to (32—50) Bolts
Hexblast
Hexblast
Spell · AoE, Chaos, Payoff, Repeatable
Requires: Level (1—90), (4—157) Int
Deals (21—725) to (39—1347) Chaos Damage
Explosion radius is 2 metres
Explodes a Curse on enemies in a 2.8 metre radius
Maximum 10 Explosions per cast
Ice Shot
Ice Shot
Attack · Projectile, Cold, Repeatable
Requires: Level (1—90), (4—157) Dex
Converts 80% of Physical damage to Cold damage
50% more Magnitude of Chill inflicted
25% more Freeze Buildup
Converts 100% of Physical damage to Cold damage
Fires (8—11) Projectiles
Ice-Tipped Arrows
Ice-Tipped Arrows
Spell · Attack, Buff, AoE, Projectile, Trigger, Cold, Duration
Requires: Level (1—90), (4—157) Dex
Maximum Buff duration is 20 seconds
Empowers 4 Attacks
Icestorm
Icestorm
Spell · AoE, Sustained, Cold, Duration, Payoff, Repeatable, Storm
Requires: Level (1—90), (4—157) Int
Deals (3—93) to (5—139) Cold Damage
Impact radius is 0.9 metres
Storm radius is 2.6 metres
Storm duration is 6 seconds
One impact every 0.15 seconds
Improves 1 Bolt per Chill Consumed
Improves 1 Bolt per Power of enemies from which Freeze is Consumed
Limit 3 Icestorms
Can Hit each enemy only once every 0.15 seconds
Deals (19—564) to (28—847) Cold Damage
Impact radius is 1.8 metres
Limit 3 Icestorms
Can Hit each enemy only once every 0.15 seconds
Lightning Rod
Lightning Rod
Attack · AoE, Projectile, Sustained, Lightning, Duration, Repeatable
Requires: Level (1—90), (4—157) Dex
Converts 100% of Physical damage to Lightning damage
Burst radius is 2 metres
Maximum Arrow duration is 20 seconds
Arrow disappears after being Chained to 8 times
Maximum 10 active Arrows
Phantasmal Arrow
Phantasmal Arrow
Attack · AoE, Projectile, Fire, Duration, Repeatable
Requires: Level (1—90)
Converts 20% of Physical damage to Fire damage
Arrow duration is 1.5 seconds
Converts 100% of Physical damage to Fire damage
Inflicts 200% more Flammability Magnitude
Ignites inflicted by this Skill Spread to other enemies that stay within 1.8 metres for 1 second
Explosion radius is (1.5—2.4) metres
Arrow duration is 1.5 seconds
Poisonburst Arrow
Poisonburst Arrow
Attack · AoE, Projectile, Chaos, Duration, Repeatable
Requires: Level (1—90), (4—157) Dex
Poison inflicted by this Skill is affected by Modifiers to Skill Effect Duration
Does not Hit, but Poisons enemies as though Hitting them
Burst radius is (1.5—2.4) metres
Poison duration is 3 seconds
Rain of Arrows
Rain of Arrows
Attack · AoE, Projectile, Sustained
Requires: Level (1—90), (4—157) Dex
Fires (30—39) Arrows
Rain radius is 3.6 metres
Arrow impact radius is 0.7 metres
Maximum 1 arrow rain
One arrow lands every 0.08 seconds
Fires 150% more Arrows if a Frenzy Charge was consumed
Modifiers to Projectile speed apply to arrow landing frequency
Can Hit each enemy only once every 0.12 seconds
Requiem
Requiem
Attack · AoE, Ammunition, Projectile, Cold, Conditional
Requires: Level (1—90)
Requiem lasts for 12 seconds
Requires 100 anguish to use
Accumulates 3.33 anguish per second
Shattering Concoction
Shattering Concoction
Attack · AoE, Projectile, Cold
Requires: Level (1—90)
(12—333) to (18—499) base Cold Damage
Consumes 5 Charges from your Mana Flask
Freeze enemies that are Primed for Freeze
Inflicts Exposure on Hit
Explosion radius is 1.8 metres
Shockchain Arrow
Shockchain Arrow
Attack · AoE, Projectile, Lightning, Chaining, Payoff, Repeatable
Requires: Level (1—90), (4—157) Dex
Converts 80% of Physical damage to Lightning damage
Projectile Chains 3 additional times on first hitting a Shocked or Electrocuted enemy, releasing a Shockwave on each Hit
Arrow duration is 20 seconds
Arrow disappears after being Chained to 8 times
Maximum 10 active Arrows
Cannot Shock
Converts 100% of Physical damage to Lightning damage
Shockwave radius is 2.5 metres
Cannot Shock
Siege Cascade
Siege Cascade
Attack · AoE, Ammunition, Projectile, Sustained
Requires: Level (1—90), (2—79) Str, (2—79) Dex
30% less reload speed
+1 Bolt loaded per clip
Storm Lance
Storm Lance
Projectile · Attack, AoE, Sustained, Lightning, Duration, Repeatable
Requires: Level (1—90), (4—157) Dex
Converts 30% of Physical damage to Lightning damage
Pierces all Targets
Converts 100% of Physical damage to Lightning damage
Fires bolts at enemies within a 3 metre radius
Shocked Ground duration is 8 seconds
Lodged spear duration is 1.5 seconds
Fires a bolt every 0.2 seconds
Converts 100% of Physical damage to Lightning damage
Fires bolts at enemies within a 2 metre radius
Limit 3 lodged spears
Lodged spear duration is 6 seconds
Bolts Chain to (4—6) enemies
Fires a bolt every 0.8 seconds
Converts 100% of Physical damage to Lightning damage
Fires bolts at enemies within a 3 metre radius
Fires 16 bolts
Stormcaller Arrow
Stormcaller Arrow
Attack · AoE, Projectile, Lightning, Duration, Repeatable
Requires: Level (1—90), (4—157) Dex
Converts 80% of Physical damage to Lightning damage
Arrow duration is 1.5 seconds
Converts 100% of Physical damage to Lightning damage
Shocks Enemies as though dealing 50% more Damage
500% more chance to Shock
Impact radius is (1.5—2.4) metres
If any target Hit by Bolt is Shocked, also Shocks all Enemies within a (1.5—3) metre radius
Arrow duration is 1.5 seconds
The Stars Answer
The Stars Answer
Spell · Buff, AoE, Trigger, Physical, Cold, Duration
Requires: Level (1—90)
Cannot be cast if you have less than 10000 Mana Cannot be cast if already active
Targeting radius is 8 metres
Triggers Starfall every 0.3 seconds, targeting enemies if able
50% increased Starfall Trigger frequency per enemy in radius after the first, up to a maximum of 200%
Starfall creates a large star every 15 times Triggered
Starfall cannot cannot target the same enemy with large stars more than once every 2 seconds
Untether
Untether
Spell · AoE, Physical, Duration
Requires: Level (1—90), (4—157) Int
Deals (12—601) to (19—902) Physical Damage
Explosion radius is 2.1 metres
Seed duration is 6 seconds
Limit 5 active Seeds
Explodes after enemy is dealt damage equal to 100% of its Ailment Threshold
Voltaic Barrier
Voltaic Barrier
Attack · AoE, Trigger, Lightning, Chaining
Requires: Level (1—90)
Converts 100% of Physical damage to Lightning damage
300% more Electrocution buildup
Lightning damage from this skill Contributes to Electrocution Buildup
Wall length is 6 metres
Wall duration is 6 seconds
Wall Hits enemies every 0.25 seconds
Cannot Shock
Whirlwind Lance
Whirlwind Lance
Attack · AoE, Projectile, Duration, Repeatable, Wind
Requires: Level (1—90), (4—157) Dex
Knocks Back Enemies
Slows enemy movement speed by 30%
Collapse deals Melee damage
Whirlwind radius is 1.8 metres
Whirlwind duration is 15 seconds
+0.3m to Radius per additional stage
Limit 6 Whirlwinds
Elemental Whirlwinds Gain 50% of damage as damage of the corresponding Type
Maximum 3 stages
Collapse deals 150% more damage per additional stage
10% more Knockback distance per stage