Defy II
Support
Attack
Tier: 5
Level: (1—20)
Requires: Level (1—90), (4—157) Str
Attack Damage with Hits with Supported Skills is Lucky while you are Surrounded
Insufficient Mana doesn't prevent the use of Supported Skills while Surrounded
Recommended For 5

Skills that recommend this support gem.

Boneshatter
Boneshatter
Attack · AoE, Melee, Strike
Requires: Level (1—90), (4—157) Str
+0.2 metres to Melee Strike Range
While Dual Wielding, both weapons hit with 30% less damage
Cannot cause Stun buildup
While Dual Wielding, both weapons hit with 30% less damage
Shockwave radius is 2 metres
50% more damage with Hits for Shockwaves originating from a Unique enemy
Flame Breath
Flame Breath
Attack · Shapeshift, Wyvern, AoE, Sustained, Fire, Duration, Channelling, Detonator
Requires: Level (1—90), (2—79) Str, (2—79) Int
Converts 100% of Physical damage to Fire damage
Ignites from a single use of this Skill Compound
Inflicts 200% more Flammability Magnitude
60% less Ignite Magnitude
Rage cost is ignored for first 4 seconds of Channelling
Immolation radius is 2 metres
Empowered Flame Breath Gains 50% of damage as Lightning damage
Empowered Flame Breath costs 50% less Rage per second
Cannot gain Rage while using this Skill
Lunar Assault
Lunar Assault
Attack · Shapeshift, Werewolf, AoE, Melee, Strike, Cold
Requires: Level (1—90), (2—79) Str, (2—79) Int
Converts 80% of Physical damage to Cold damage
(240—506)% more Magnitude of Chill inflicted
(240—506)% more Freeze Buildup
Molten Crash
Molten Crash
Attack · Shapeshift, Bear, AoE, Melee, Slam, Travel
Requires: Level (1—90)
+0.55 seconds to Total Attack Time, plus up to +0.3 seconds based on distance travelled
Impact radius is 2 metres
Consumes 10 Rage on Landing to create 1 additional Fissure
Converts 100% of Physical damage to Fire damage
Fissure duration is 8 seconds
Limit 8 Fissures
Fissures branch 2 times
Rolling Slam
Rolling Slam
Attack · AoE, Melee, Slam
Requires: Level (1—90), (4—157) Str
+1 second to Total Attack Time
While Dual Wielding, both weapons hit with 30% less damage
+1 second to Total Attack Time
While Dual Wielding, both weapons hit with 30% less damage
50% more Stun buildup
Impact radius is 1.4 metres
+1 second to Total Attack Time
50% more Damage against Heavy Stunned Enemies
While Dual Wielding, both weapons hit with 30% less damage
Impact radius is 1.8 metres