Close Combat I
Support
Attack
Tier: 3
Level: (1—20)
Requires: Level (1—90), (4—157) Dex
Supported Skills deal 20% more Attack Damage to enemies within 1 metre of you, scaling down to no bonus at 3.5 metres or further
Recommended For 45

Skills that recommend this support gem.

Bleeding Concoction
Bleeding Concoction
Attack · AoE, Projectile, Physical
Requires: Level (1—90)
(11—314) to (21—582) base Physical Damage
Inflicts Bleeding on Hit
Consumes 5 Charges from your Mana Flask
Explosion radius is 1.8 metres
Aggravate Bleeding on Hit
Bloodhound's Mark
Bloodhound's Mark
Mark · Attack, AoE, Trigger, Physical, Duration, Payoff
Requires: Level (1—90), (4—157) Dex
Mark duration is 8 seconds
Marked target receives Heavy Stun buildup equal to 300% of Blood Loss
Activates when Marked enemy is Heavy Stunned Activates when Marked enemy dies if they had at least 5% Heavy Stun buildup from Blood Loss Triggers blood explosion when Activated
Limit 1 Marked target
Boneshatter
Boneshatter
Attack · AoE, Melee, Strike
Requires: Level (1—90), (4—157) Str
+0.2 metres to Melee Strike Range
While Dual Wielding, both weapons hit with 30% less damage
Cannot cause Stun buildup
While Dual Wielding, both weapons hit with 30% less damage
Shockwave radius is 2 metres
50% more damage with Hits for Shockwaves originating from a Unique enemy
Charged Staff
Charged Staff
Spell · Attack, Buff, AoE, Lightning, Duration, Conditional
Requires: Level (1—90), (2—79) Dex, (2—79) Int
Buff grants 1 to (2—22) Added Quarterstaff Attack Lightning damage per Power Charge Consumed, up to your maximum Power Charges
Buff duration is 6 seconds per Power Charge Consumed
Crackling Palm
Crackling Palm
Buff · Attack, Persistent, AoE, Lightning
Requires: Level (1—90)
(1—28) to (20—539) Added Lightning damage
Creates a bolt of lightning when you Hit with Unarmed Melee damage, no more than 5 times every 0.5 seconds
Bolt impact radius is 1.4 metres
Disengage
Disengage
Attack · AoE, Melee, Strike, Travel
Requires: Level (1—90), (4—157) Dex
+0.2 seconds to Total Attack Time
+2.5 metres to Melee Strike Range
Grants 3 Frenzy Charges on Parried Consumption
Shockwave radius is 2 metres
Elemental Sundering
Elemental Sundering
Attack · AoE, Melee, Lightning, Cold, Fire, Nova, Payoff
Requires: Level (1—90), (4—157) Dex
Pulse radius is 5 metres
Consumes up to 20 Ailments
Converts 100% of Physical damage to Cold damage
Cannot inflict Freeze, Shock or Ignite
Explosion radius is 1.6 metres
50% more damage with Hits for pulses originating from a Unique enemy
Converts 100% of Physical damage to Fire damage
Cannot inflict Freeze, Shock or Ignite
Explosion radius is 1.6 metres
Converts 100% of Physical damage to Lightning damage
Cannot inflict Freeze, Shock or Ignite
Explosion radius is 1.6 metres
Flicker Strike
Flicker Strike
Attack · AoE, Melee, Strike
Requires: Level (1—90), (2—79) Dex, (2—79) Int
Teleports and Strikes 2 additional times per Power Charge, with 285% more Attack Speed
You cannot gain Power Charges while using this Skill
Fragmentation Rounds
Fragmentation Rounds
Attack · AoE, Ammunition, Projectile, Payoff, Merging
Requires: Level (1—90), (2—79) Str, (2—79) Dex
+1 Bolt loaded per clip
Freezing Salvo
Freezing Salvo
Projectile · Attack, AoE, Cold, Repeatable
Requires: Level (1—90), (4—157) Dex
Converts 80% of Physical damage to Cold damage
Modifiers to number of Projectiles instead apply to the number of times this skill Repeats
(30—68)% more Magnitude of Chill inflicted
(30—68)% more Freeze Buildup
Maximum 10 Seals
Gains a Seal every 0.75 seconds
Impact radius is 1.2 metres
Frozen Locus
Frozen Locus
Melee · Attack, AoE, Cold, Duration
Requires: Level (1—90), (2—79) Dex, (2—79) Int
Limit 1 Ice Crystal
Ice Crystal duration is 10 seconds
Ice Crystal has (27—9536) maximum Life
Converts 100% of Physical damage to Cold damage
50% more Freeze Buildup
Ice Crystal has (27—9536) maximum Life
Explosion radius is 3.4 metres
Furious Slam
Furious Slam
Attack · Shapeshift, Bear, AoE, Melee, Slam
Requires: Level (1—90), (2—79) Str, (2—79) Int
60% more Stun buildup
+0.4 seconds to base attack time if not standing
Shockwave radius is 2 metres
Spends 10 Rage to perform enraged slam if possible
+0.4 seconds to base use time when Shapeshifting
60% more Stun buildup
+0.4 seconds to base attack time if not standing
Shockwave radius is 3 metres
Jagged Ground duration is 4 seconds
+0.4 seconds to base use time when Shapeshifting
+33 more
Galvanic Shards
Galvanic Shards
Attack · Ammunition, Projectile, Lightning, Chaining, Merging
Requires: Level (1—90), (2—79) Str, (2—79) Dex
1 Bolt loaded per clip
Gathering Storm
Gathering Storm
Attack · AoE, Melee, Lightning, Duration, Channelling, Travel
Requires: Level (1—90), (2—79) Dex, (2—79) Int
Converts 20% of Physical damage to Lightning damage
+0.8 seconds to Total Attack Time
+1 metres to Melee Strike Range
Converts 70% of Physical damage to Lightning damage
+1 metres to Melee Strike Range
Converts 100% of Physical damage to Lightning damage
Shockwave radius is 2.2 metres
Converts 100% of Physical damage to Lightning damage
Shockwave radius is 3.2 metres Shocked Ground radius is 3.2 metres
Hammer of the Gods
Hammer of the Gods
Attack · AoE, Melee, Slam, Duration, Conditional
Requires: Level (1—90), (4—157) Str
Generates 100% of Monster Power as Glory for this Skill on Heavy Stunning an enemy
Requires 20 Glory to use
Can't be Evaded
While Dual Wielding, both weapons hit with 30% less damage
Impact radius is 2.4 metres
Hammerfall duration is 2.5 seconds
Hollow Focus
Hollow Focus
Attack · Buff, Persistent, AoE, Duration
Requires: Level (1—90)
Tempest Bells are destroyed after an additional 1 Hits
Bells appear within 3 metre radius of you
A bell appears every (3—2.05) seconds
Bell duration is 21 seconds
Modifiers to Cooldown Recovery Rate also apply to bell appearance frequency
Limit 3 active Bells
Tempest Bells are destroyed after an additional 1 Hits
Cannot cause Stun buildup
Shockwave radius is 2.3 metres
Ice Strike
Ice Strike
Attack · AoE, Melee, Strike, Cold
Requires: Level (1—90), (2—79) Dex, (2—79) Int
Converts 80% of Physical damage to Cold damage
50% less Attack Speed
Converts 80% of Physical damage to Cold damage
+0.7 metres to Melee Strike Range
Incendiary Shot
Incendiary Shot
Attack · AoE, Ammunition, Projectile, Fire, Merging
Requires: Level (1—90), (2—79) Str, (2—79) Dex
+1 Bolt loaded per clip
Leap Slam
Leap Slam
Attack · AoE, Melee, Slam, Travel, Payoff
Requires: Level (1—90), (4—157) Str
+0.65 seconds to Total Attack Time, plus up to +0.5 seconds based on distance travelled
While Dual Wielding, both weapons hit with 30% less damage
(50—88)% more Stun buildup
Impact radius is 2.5 metres
Consumes Fully Broken Armour on enemies to cause 500% more Stun buildup
Mace Strike
Mace Strike
Attack · AoE, Melee, Strike
Requires: Level (1—90)
Magma Barrier
Magma Barrier
Buff · Attack, Persistent, AoE, Melee, Trigger, Fire
Requires: Level (1—90), (4—157) Str
Fully imbues Shield in 8 seconds
Grants 25% increased Block chance
Maul
Maul
Attack · Shapeshift, Bear, AoE, Melee, Strike
Requires: Level (1—90)
Gain 5 Rage on Hit
+0.3 seconds to base use time when Shapeshifting
Molten Shower
Molten Shower
Attack · AoE, Projectile, Trigger, Fire
Requires: Level (1—90)
Converts 80% of Physical damage to Fire damage
Fires 4 Projectiles
Explosion radius is 1 metre
This Attack is Triggered by Brutus' Lead Sprinkler
Pounce
Pounce
Spirit · Attack, Minion, Shapeshift, Werewolf, AoE, Melee, Slam, Trigger, Mark, Duration, Travel, Meta
Requires: Level (1—90), (2—79) Str, (2—79) Int
+0.2 seconds to Total Attack Time
Impact radius is 2 metres
Primal Strikes
Primal Strikes
Attack · AoE, Melee, Strike, Lightning, Payoff
Requires: Level (1—90), (4—157) Dex
Converts 40% of Physical damage to Lightning damage
+0.5 metres to Melee Strike Range
Converts 40% of Physical damage to Lightning damage
+1.5 metres to Melee Strike Range
Inflict Elemental Exposure on Hit, lowering Total Elemental Resistances by 50%
35% less Attack Speed
Converts 60% of Physical damage to Lightning damage
+(1.5—2) metres to Melee Strike Range
Consume Shock on Hit
Converts 100% of Physical damage to Lightning damage
Charge length is 8.6 metres
Charge width is 1.8 metres
Punch
Punch
Attack · AoE, Melee, Strike
Requires: Level (1—90)
Queen's Procession
Queen's Procession
Buff · Attack, Persistent, AoE, Physical
Requires: Level (1—90)
(6—171) to (9—256) base Physical Damage
Swarm deals 2% more Damage per Swarm's Advance
Swarm radius is 3 metres
Swarm Hits all targets in area every 0.5 seconds
Modifiers to Cooldown Recovery Rate apply to Hit frequency
If Swarm Hits any targets, you take (1—34) to (2—51) Physical Damage and gain 1 Swarm's Advance, to a maximum of 50
Damage taken this way applies 100% more Stun buildup to you
Stun Buildup cannot empty while you have Swarm's Advance Lose all Swarm's Advance 4 seconds after you finish sprinting
Rake
Rake
Attack · AoE, Melee, Strike, Physical
Requires: Level (1—90), (4—157) Dex
+0.4 seconds to Total Attack Time
+0.2 metres to Melee Strike Range
100% more Magnitude of Bleeding inflicted
Deals up to 100% more Damage, based on the distance travelled
Inflicts Bleeding on Hit
Rampage
Rampage
Attack · Shapeshift, Bear, AoE, Melee, Slam, Sustained, Channelling, Travel
Requires: Level (1—90), (2—79) Str, (2—79) Int
+0.5 seconds to base attack time if not standing
Rage cost is ignored for first 2.5 seconds of Channelling
Run speed is affected by movement speed modifiers instead of Attack speed modifiers
Impact radius is 2.2 metres
Cannot gain Rage while using this Skill
Rapid Assault
Rapid Assault
Attack · AoE, Melee, Strike, Physical, Duration
Requires: Level (1—90), (4—157) Dex
+0.6 metres to Melee Strike Range
Limit 5 Spearheads stuck in each Target
+1.2 metres to Melee Strike Range
Inflicts Bleeding on Hit
Knocks Back Enemies
Spearhead duration is 30 seconds
Inflicts Bleeding on Hit
Explosion radius is 2.4 metres
Rend
Rend
Attack · Shapeshift, Wyvern, AoE, Melee, Strike, Duration
Requires: Level (1—90)
Buff duration is 10 seconds
Buff grants 50% of damage Gained as Lightning
20% less Attack Speed
150% more Area of Effect
Righteous Descent
Righteous Descent
Attack · AoE, Melee, Slam, Physical, Lightning, Travel
Requires: Level (1—90)
Converts 40% of Physical damage to Lightning damage
+2 seconds to Total Attack Time
Impact radius is 2.5 metres
Will Consume a Fragment of Divinity within 3 metres of you or targeted location when you leap to become Empowered
Converts 80% of Physical damage to Lightning damage
Impact radius is 4 metres
Does not consume a Cooldown Use
Recover 10% of maximum Life over 2 seconds
Recover 10% of maximum Mana over 2 seconds
Rolling Slam
Rolling Slam
Attack · AoE, Melee, Slam
Requires: Level (1—90), (4—157) Str
+1 second to Total Attack Time
While Dual Wielding, both weapons hit with 30% less damage
+1 second to Total Attack Time
While Dual Wielding, both weapons hit with 30% less damage
50% more Stun buildup
Impact radius is 1.4 metres
+1 second to Total Attack Time
50% more Damage against Heavy Stunned Enemies
While Dual Wielding, both weapons hit with 30% less damage
Impact radius is 1.8 metres
Shattering Concoction
Shattering Concoction
Attack · AoE, Projectile, Cold
Requires: Level (1—90)
(12—333) to (18—499) base Cold Damage
Consumes 5 Charges from your Mana Flask
Freeze enemies that are Primed for Freeze
Inflicts Exposure on Hit
Explosion radius is 1.8 metres
Shield Charge
Shield Charge
Attack · AoE, Melee, Physical, Channelling, Travel
Requires: Level (1—90), (4—157) Str
(3—85) to (5—128) Base Off Hand Physical Damage
3 to 5 Added Physical Damage per 15 Armour on Shield
Deals up to an additional +100% more Damage, based on the distance travelled
Run speed is affected by movement speed modifiers instead of Attack speed modifiers
Impact radius is 2.4 metres
(3—85) to (5—128) Base Off Hand Physical Damage
Knocks Back Enemies
6 to 8 Added Physical Damage per 15 Armour on Shield
50% more Stun buildup
Deals up to an additional +100% more Damage, based on the distance travelled
Run speed is affected by movement speed modifiers instead of Attack speed modifiers
Impact radius is 2.4 metres
Siphoning Strike
Siphoning Strike
Attack · AoE, Melee, Strike, Lightning, Payoff
Requires: Level (1—90), (2—79) Dex, (2—79) Int
+0.6 metres to Melee Strike Range
50% more Stun buildup
Knocks Back Enemies
Converts 100% of Physical damage to Lightning damage
50% more Stun buildup
Shockwave radius is 3 metres
Supercharged Slam
Supercharged Slam
Attack · AoE, Melee, Slam, Channelling, Staged
Requires: Level (1—90), (4—157) Str
Impact radius is 1.6 metres
40% more Damage with Hits for each stage
Maximum 3 Stages Channelling ends 1 second after reaching maximum Stages Releases 1 Aftershock per Stage
Aftershock radius is 2.8 metres
Each successive aftershock gains +0.4 metres to radius, up to 3 metres
40% more damage with Hits for each stage
Tempest Bell
Tempest Bell
Melee · Attack, AoE, Sustained, Duration, Conditional
Requires: Level (1—90), (2—79) Dex, (2—79) Int
Requires 4 Combo to use
This Skill loses Combo if it generates no Combo for 8 seconds
Limit 3 Bells
Bell duration is 6 seconds
Bell is destroyed after 10 Hits
Can be Ancestrally Boosted as though a Strike
Impact radius is 2.1 metres
30% more Area of Effect per 0.1 metres of Knockback the triggering Hit would have caused
Gains 30% of Physical Damage as Extra Damage of each Type matching an Elemental Ailment on the Bell
Shockwave radius is 2.6 metres
Shockwave can be triggered once every 0.3 seconds
Tempest Flurry
Tempest Flurry
Attack · AoE, Melee, Strike, Lightning
Requires: Level (1—90), (2—79) Dex, (2—79) Int
Converts 60% of Physical damage to Lightning damage
+0.4 metres to Melee Strike Range
35% less Attack Speed
Converts 60% of Physical damage to Lightning damage
+0.4 metres to Melee Strike Range
45% less Attack Speed
Converts 100% of Physical damage to Lightning damage
+0.6 metres to Melee Strike Range
100% more chance to Shock
100% increased Magnitude of Shock inflicted
Thunderous Leap
Thunderous Leap
Attack · AoE, Melee, Slam, Lightning, Detonator, Travel
Requires: Level (1—90), (4—157) Dex
Converts 70% of Physical damage to Lightning damage
+1.1 seconds to Total Attack Time
100% more chance to Shock
Shockwave radius is 2.5 metres
Toxic Growth
Toxic Growth
Attack · AoE, Projectile, Chaos, Repeatable, Plant
Requires: Level (1—90), (4—157) Dex
Detonation Time is 15 seconds
Fires 5 Pustules
Limit 5 pustules
Stored Poison adds up to 1.5 metres to base explosion radius
Stored Poison grants up to 300% more explosion Damage
Always Poisons on Hit
Explosion radius is 0.8 metres
Pustules store expected damage of Poisons inflicted on them
Stored Poison adds up to 1.5 metres to base explosion radius
Stored Poison grants up to 300% more explosion Damage
Overgrown Pustules grow as though dealt (0.4—194.2) Poison damage per second
Vaulting Impact
Vaulting Impact
Attack · AoE, Melee, Slam, Physical, Duration, Travel, Payoff
Requires: Level (1—90), (2—79) Dex, (2—79) Int
+1 second to Total Attack Time
Cannot inflict Daze
Impact radius is 2.4 metres
Applies Broken Stance on Hit against Dazed enemies
Broken Stance has 60 second duration, or until Daze is removed
Broken Stance is removed after the affected enemy takes 10 Hits
Wave of Frost
Wave of Frost
Attack · AoE, Melee, Cold
Requires: Level (1—90), (2—79) Dex, (2—79) Int
Converts 80% of Physical damage to Cold damage
(300—585)% more Magnitude of Chill inflicted
(300—585)% more Freeze Buildup
Wave length is 6 metres
Whirling Assault
Whirling Assault
Attack · AoE, Melee, Strike
Requires: Level (1—90), (2—79) Dex, (2—79) Int
+1 second to Total Attack Time
+1.4 metres to Melee Strike Range
(1—20)% more Area of Effect
Whirling Slash
Whirling Slash
Attack · AoE, Melee, Strike, Staged, Wind
Requires: Level (1—90), (4—157) Dex
Knocks Back Enemies
Knocks Back Enemies
Slows enemy movement speed by 30%
Whirlwind radius is 1.8 metres
+0.3m to Radius per additional stage
Elemental Whirlwinds Gain 50% of damage as damage of the corresponding Type
Maximum 3 stages
Collapse deals 150% more damage per additional stage
10% more Knockback distance per stage