Blind II
Support
Tier: 5
Level: (1—20)
Requires: Level (1—90), (4—157) Dex
Supported Skills Blind Enemies on Hit
Blind inflicted with Supported Skills has 20% increased Effect
Recommended For 28

Skills that recommend this support gem.

Armour Piercing Rounds
Armour Piercing Rounds
Attack · Ammunition, Projectile, Physical
Requires: Level (1—90), (2—79) Str, (2—79) Dex
+(12—21) Bolts loaded per clip
Azmerian Swarms
Azmerian Swarms
Buff · Minion, Persistent, Physical, Lightning, Cold, Fire, Duration
Requires: Level (1—90)
Summon an Azmerian Swarm when you kill a target affected by an Elemental Ailment
10% chance to summon an Azmerian Swarm when you Hit a Rare or Unique target affected by an Elemental Ailment
Maximum 8 Azmerian Swarms
Swarms have 100% chance to inflict 1 Faerie Fire on Hit
Swarms Convert 100% of Physical Damage to a random Element
Swarm duration is 10 seconds
Swarms have 1% increased Attack Speed per 5 of your Dexterity
Swarms deal (12—30)% more Damage with Hits for each type of Elemental Ailment on target
Black Powder Blitz
Black Powder Blitz
Buff · Persistent, AoE, Physical, Fire, Detonator, Travel
Requires: Level (1—90)
Bow Shot
Bow Shot
Attack · Projectile, Repeatable
Requires: Level (1—90)
Bursting Fen Toad
Bursting Fen Toad
Attack · AoE, Trigger, Physical, Chaos
Requires: Level (1—90)
25% chance to Trigger this Skill on Kill
Toad Explosion radius is 2.5 metres
100% chance to Poison on Hit
(6—171) to (9—256) Base Physical Damage
Electrocuting Arrow
Electrocuting Arrow
Attack · AoE, Projectile, Lightning, Duration, Repeatable
Requires: Level (1—90), (4—157) Dex
Cannot Pierce
Converts 80% of Physical damage to Lightning damage
Cannot Chain
Arrow duration is 25 seconds
Elemental Expression
Elemental Expression
Spell · AoE, Projectile, Trigger, Lightning, Cold, Fire, Chaining
Requires: Level (1—90)
Triggers Fiery Explosion, Arcing Bolt, or Icy Wave on Melee Critical Hit
Deals (8—244) to (12—366) Fire Damage
Explosion radius is 3.6 metres
Deals (7—200) to (10—300) Cold Damage
Pierces all Targets
Fires 3 Projectiles
Deals (3—84) to (16—477) Lightning Damage
Chains 7 times
Elemental Surge
Elemental Surge
Attack · AoE, Trigger, Lightning, Cold, Fire
Requires: Level (1—90)
Converts 100% of Physical damage to Cold damage
Cannot Consume Charges
Explosion radius is 1.8 metres
Converts 100% of Physical damage to Fire damage
Cannot Consume Charges
Explosion radius is 1.8 metres
Converts 100% of Physical damage to Lightning damage
Cannot Consume Charges
Explosion radius is 1.8 metres
Explosive Transmutation
Explosive Transmutation
Buff · Spell, Persistent, AoE, Trigger, Physical, Lightning, Cold, Fire, Chaos
Requires: Level (1—90)
Trigger Transmutation Explosion on picking up a Remnant
Fulmination
Fulmination
Buff · Persistent, Aura, Lightning
Requires: Level (1—90), (4—157) Int
Cannot inflict Shock
Hits up to 8 enemies
Additional Hits deal (90—71)% less damage Additional Hits convert 100% of Physical and Elemental damage to Lightning
Gemini Surge
Gemini Surge
Attack · AoE, Trigger, Cold, Fire
Requires: Level (1—90)
Converts 100% of Physical damage to Cold damage
Cannot Consume Charges
Converts 100% of Physical damage to Fire damage
Cannot Consume Charges
Herald of Blood
Herald of Blood
Buff · Attack, Persistent, AoE, Physical, Herald, Payoff
Requires: Level (1—90), (2—79) Str, (2—79) Dex
Enemies with Blood Loss you kill explode
(4—107) to (6—160) base Physical Damage
Can't be Evaded
Explosion radius is 1.5 metres
Deals 15% of exploded enemy's Blood Loss as unscalable Physical Attack Damage
(40—59)% chance to Aggravate Bleeding on Hit
+16 more
Herald of Ice
Herald of Ice
Buff · Attack, Persistent, AoE, Cold, Herald, Payoff
Requires: Level (1—90), (2—79) Dex, (2—79) Int
Enemies you Shatter explode
Can't be Evaded
Explosion radius is 1.6 metres
100% of Explosion Physical Damage Converted to Cold Damage
Herald of Thunder
Herald of Thunder
Buff · Attack, Persistent, AoE, Lightning, Herald, Payoff
Requires: Level (1—90), (4—157) Dex
Lightning Bolts strike the targets of your next (2—3) Attack Hits after killing a Shocked enemy with Attack damage
Can't be Evaded
Bolt impact radius is 1 metre
100% of Bolt Physical Damage Converted to Lightning Damage
Ice-Tipped Arrows
Ice-Tipped Arrows
Spell · Attack, Buff, AoE, Projectile, Trigger, Cold, Duration
Requires: Level (1—90), (4—157) Dex
Maximum Buff duration is 20 seconds
Empowers 4 Attacks
Lightning Rod
Lightning Rod
Attack · AoE, Projectile, Sustained, Lightning, Duration, Repeatable
Requires: Level (1—90), (4—157) Dex
Converts 100% of Physical damage to Lightning damage
Burst radius is 2 metres
Maximum Arrow duration is 20 seconds
Arrow disappears after being Chained to 8 times
Maximum 10 active Arrows
Midnight Zenith
Midnight Zenith
Buff · Persistent, AoE, Cold, Duration
Requires: Level (1—90)
This Skill cannot cause Meta Skills to generate Energy
You cannot gain Arctic Petals from this Skill's Critical Hits
+1 Arctic Petal per Power of targets Killed with Critical Hits
+(2—4) Arctic Petals on Critically Hitting Rare or Unique targets
Consumes 10 Arctic Petals to create 5 Ice Crystals when able
Deals (2—47) to (3—70) Cold Damage
Explosion radius is 2.2 metres
Ice Crystal duration is 10 seconds
Ice Crystals have (14—4768) maximum Life
Limit 10 Ice Crystals
Parry
Parry
Attack · Melee, Physical, Duration, Channelling
Requires: Level (1—90)
Can't be Evaded
400% more Stun buildup
Can Block Damage from enemies within 1 metre
Can Block Projectile Damage from enemies within 1.5 metres
Parried Debuff makes targets take 50% more Attack Damage
Parried Debuff duration is 2 seconds
3 to 4 Added Physical Damage per 5 Evasion Rating on Buckler
Raise Shield
Raise Shield
Channel · Attack, AoE, Melee, Physical, Channelling
Requires: Level (1—90)
Shield Bash causes 600% more Heavy Stun buildup
Shield Bash always Light Stuns Shield Bash Dazes if holding a Tower Shield
Shield Bash can't be Evaded
Shield Bash deals 3 to 4 Physical Damage per 5 Armour on Shield
Resonating Shield
Resonating Shield
Attack · AoE, Melee, Sustained, Physical, Channelling
Requires: Level (1—90), (4—157) Str
Hits Break (2—1537) Armour
(4—103) to (6—155) Base Off Hand Physical Damage
5 to 7 Added Physical Damage per 15 Armour on Shield
Modifers to Attack speed also affect this skill's cost
Cannot be Empowered by Warcries
Shockwave radius is 2.3 metres
Seismic Cry
Seismic Cry
Warcry · AoE, Physical, Nova
Requires: Level (1—90), (4—157) Str
Deals (7—223) to (10—335) Physical Damage
Knocks Back Enemies
Warcry radius is 4 metres
Empowers one Slam per 10 enemy Power in range, counting up to 50 Power
Siege Ballista
Siege Ballista
Totem · Attack, AoE, Projectile, Sustained, Fire, Duration, Repeatable
Requires: Level (1—90), (2—79) Str, (2—79) Dex
Totem duration is 8 seconds
Limit 1 Totem
Totem gains +75% to all Elemental Resistances
Totem gains +35% to Chaos Resistance
Staggering Palm
Staggering Palm
Attack · Buff, AoE, Melee, Strike, Projectile, Physical, Duration, Wind
Requires: Level (1—90), (2—79) Dex, (2—79) Int
Can't be Evaded
Buff duration is 7.5 seconds
Maximum Buff duration is 30 seconds
Dashes and Strikes additional valid targets
Tornado Shot
Tornado Shot
Attack · AoE, Projectile, Physical, Duration, Repeatable, Wind
Requires: Level (1—90), (4—157) Dex
Impact radius is 1 metre
Deals (4.3—208.7) Physical damage per second
Modifiers to Projectile Damage apply to this Skill's Damage Over Time effect
Tornado spits out 3 copies of Projectiles fired into it
Limit 1 Tornado
Maximum Tornado duration is 15 seconds
Tornado disappears after being Hit (5—8) times
Copied Projectiles deal (60—41)% less damage
Copied Projectiles have a maximum travel distance of 6 metres
Toxic Domain
Toxic Domain
Buff · Attack, AoE, Physical, Chaos, Duration, Plant
Requires: Level (1—90), (4—157) Dex
Toxic Bloom Radius is 3 metres
Toxic Bloom duration is 8 seconds
Each enemy can have up to 1 Pustule attached
Regenerate (5.67—41.67) life per second
Skill costs are increased by 25%
Projectile Hits attach a Pustule
Always Poisons on Hit
Pustule Detonation radius is 1.6 metres
Pustule Detonates after 15 seconds
Pustules store expected damage of Poisons inflicted on them
Stored Poison grants up to 300% more explosion Damage
Stored Poison adds up to 1.5 metres to base explosion radius
Overgrown Pustules grow as though dealt (0.4—194.2) Poison damage per second
Vivid Stampede
Vivid Stampede
Attack · AoE, Trigger, Lightning, Duration
Requires: Level (1—90)
Converts 60% of Physical damage to Lightning damage
Triggered when you Attack, creating one Stag per Vivid Wisp
50% more chance to Shock
Shockwave radius is 2 metres
Stags leap 4 times
Shocked Ground duration is 4 seconds
Void Illusion
Void Illusion
Buff · Attack, Persistent, AoE, Trigger, Duration
Requires: Level (1—90)
Wind Dancer
Wind Dancer
Buff · Attack, Persistent, AoE, Melee, Trigger, Staged
Requires: Level (1—90), (4—157) Dex
3 maximum stages
Gain a stage every (1.5—1.12) seconds
10% more Evasion Rating per stage On being Hit by an Enemy, consume all stages to trigger Gale Force